#ifdef USEODE
cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
-cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","0", "allows objects to overlap this many units to reduce jitter"};
-cvar_t physics_ode_worldquickstep = {0, "physics_ode_worldquickstep","1", "use dWorldQuickStep rather than dWorldStepFast1 or dWorldStep"};
-cvar_t physics_ode_worldquickstep_iterations = {0, "physics_ode_worldquickstep_iterations","20", "parameter to dWorldQuickStep"};
-cvar_t physics_ode_worldstepfast = {0, "physics_ode_worldstepfast","0", "use dWorldStepFast1 rather than dWorldStep"};
-cvar_t physics_ode_worldstepfast_iterations = {0, "physics_ode_worldstepfast_iterations","20", "parameter to dWorldStepFast1"};
+cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"};
+cvar_t physics_ode_worldstep = {0, "physics_ode_worldstep","2", "step function to use, 0 - dWorldStep, 1 - dWorldStepFast1, 2 - dWorldQuickStep"};
+cvar_t physics_ode_worldstep_iterations = {0, "physics_ode_worldstep_iterations", "20", "parameter to dWorldQuickStep and dWorldStepFast1"};
cvar_t physics_ode_contact_mu = {0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"};
cvar_t physics_ode_contact_erp = {0, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)"};
cvar_t physics_ode_contact_cfm = {0, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)"};
cvar_t physics_ode_world_erp = {0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"};
cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"};
+cvar_t physics_ode_world_damping = {0, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type"};
+cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear", "0.005", "world linear damping scale (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.01", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.005", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.01", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
-cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls"};
+cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "1", "use constant step (sys_ticrate value) instead of variable step which tends to increase stability"};
+cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
+cvar_t physics_ode_autodisable_steps = {0, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled"};
+cvar_t physics_ode_autodisable_time = {0, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled"};
+cvar_t physics_ode_autodisable_threshold_linear = {0, "physics_ode_autodisable_threshold_linear", "0.2", "body will be disabled if it's linear move below this value"};
+cvar_t physics_ode_autodisable_threshold_angular = {0, "physics_ode_autodisable_threshold_angular", "0.3", "body will be disabled if it's angular move below this value"};
+cvar_t physics_ode_autodisable_threshold_samples = {0, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples"};
+cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls, be aware that behavior depends of step type"};
cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
+cvar_t physics_ode_trick_fixnan = {0, "physics_ode_trick_fixnan", "1", "engine trick that checks and fixes NaN velocity/origin/angles on objects, a value of 2 makes console prints on each fix"};
+cvar_t physics_ode_printstats = {0, "physics_ode_printstats", "0", "print ODE stats each frame"};
cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"};
// LordHavoc: this large chunk of definitions comes from the ODE library
//void (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
//int (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
//dReal (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
-//void (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
+void (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
//dReal (ODE_API *dWorldGetAutoDisableAngularThreshold)(dWorldID);
-//void (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
+void (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
//dReal (ODE_API *dWorldGetAutoDisableLinearAverageThreshold)(dWorldID);
//void (ODE_API *dWorldSetAutoDisableLinearAverageThreshold)(dWorldID, dReal linear_average_threshold);
//dReal (ODE_API *dWorldGetAutoDisableAngularAverageThreshold)(dWorldID);
//void (ODE_API *dWorldSetAutoDisableAngularAverageThreshold)(dWorldID, dReal angular_average_threshold);
//int (ODE_API *dWorldGetAutoDisableAverageSamplesCount)(dWorldID);
-//void (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
+void (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
//int (ODE_API *dWorldGetAutoDisableSteps)(dWorldID);
-//void (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
+void (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
//dReal (ODE_API *dWorldGetAutoDisableTime)(dWorldID);
-//void (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
+void (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
//int (ODE_API *dWorldGetAutoDisableFlag)(dWorldID);
-//void (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
+void (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
//dReal (ODE_API *dWorldGetLinearDampingThreshold)(dWorldID w);
-//void (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
+void (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
//dReal (ODE_API *dWorldGetAngularDampingThreshold)(dWorldID w);
-//void (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
+void (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
//dReal (ODE_API *dWorldGetLinearDamping)(dWorldID w);
-//void (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
+void (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
//dReal (ODE_API *dWorldGetAngularDamping)(dWorldID w);
-//void (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
+void (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
//void (ODE_API *dWorldSetDamping)(dWorldID w, dReal linear_scale, dReal angular_scale);
//dReal (ODE_API *dWorldGetMaxAngularSpeed)(dWorldID w);
//void (ODE_API *dWorldSetMaxAngularSpeed)(dWorldID w, dReal max_speed);
//int (ODE_API *dBodyIsKinematic)(dBodyID);
//void (ODE_API *dBodyEnable)(dBodyID);
//void (ODE_API *dBodyDisable)(dBodyID);
-//int (ODE_API *dBodyIsEnabled)(dBodyID);
+int (ODE_API *dBodyIsEnabled)(dBodyID);
void (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
int (ODE_API *dBodyGetGravityMode)(dBodyID b);
//void (*dBodySetMovedCallback)(dBodyID b, void(ODE_API *callback)(dBodyID));
// {"dWorldSetAutoEnableDepthSF1", (void **) &dWorldSetAutoEnableDepthSF1},
// {"dWorldGetAutoEnableDepthSF1", (void **) &dWorldGetAutoEnableDepthSF1},
// {"dWorldGetAutoDisableLinearThreshold", (void **) &dWorldGetAutoDisableLinearThreshold},
-// {"dWorldSetAutoDisableLinearThreshold", (void **) &dWorldSetAutoDisableLinearThreshold},
+ {"dWorldSetAutoDisableLinearThreshold", (void **) &dWorldSetAutoDisableLinearThreshold},
// {"dWorldGetAutoDisableAngularThreshold", (void **) &dWorldGetAutoDisableAngularThreshold},
-// {"dWorldSetAutoDisableAngularThreshold", (void **) &dWorldSetAutoDisableAngularThreshold},
+ {"dWorldSetAutoDisableAngularThreshold", (void **) &dWorldSetAutoDisableAngularThreshold},
// {"dWorldGetAutoDisableLinearAverageThreshold", (void **) &dWorldGetAutoDisableLinearAverageThreshold},
// {"dWorldSetAutoDisableLinearAverageThreshold", (void **) &dWorldSetAutoDisableLinearAverageThreshold},
// {"dWorldGetAutoDisableAngularAverageThreshold", (void **) &dWorldGetAutoDisableAngularAverageThreshold},
// {"dWorldSetAutoDisableAngularAverageThreshold", (void **) &dWorldSetAutoDisableAngularAverageThreshold},
// {"dWorldGetAutoDisableAverageSamplesCount", (void **) &dWorldGetAutoDisableAverageSamplesCount},
-// {"dWorldSetAutoDisableAverageSamplesCount", (void **) &dWorldSetAutoDisableAverageSamplesCount},
+ {"dWorldSetAutoDisableAverageSamplesCount", (void **) &dWorldSetAutoDisableAverageSamplesCount},
// {"dWorldGetAutoDisableSteps", (void **) &dWorldGetAutoDisableSteps},
-// {"dWorldSetAutoDisableSteps", (void **) &dWorldSetAutoDisableSteps},
+ {"dWorldSetAutoDisableSteps", (void **) &dWorldSetAutoDisableSteps},
// {"dWorldGetAutoDisableTime", (void **) &dWorldGetAutoDisableTime},
-// {"dWorldSetAutoDisableTime", (void **) &dWorldSetAutoDisableTime},
+ {"dWorldSetAutoDisableTime", (void **) &dWorldSetAutoDisableTime},
// {"dWorldGetAutoDisableFlag", (void **) &dWorldGetAutoDisableFlag},
-// {"dWorldSetAutoDisableFlag", (void **) &dWorldSetAutoDisableFlag},
+ {"dWorldSetAutoDisableFlag", (void **) &dWorldSetAutoDisableFlag},
// {"dWorldGetLinearDampingThreshold", (void **) &dWorldGetLinearDampingThreshold},
-// {"dWorldSetLinearDampingThreshold", (void **) &dWorldSetLinearDampingThreshold},
+ {"dWorldSetLinearDampingThreshold", (void **) &dWorldSetLinearDampingThreshold},
// {"dWorldGetAngularDampingThreshold", (void **) &dWorldGetAngularDampingThreshold},
-// {"dWorldSetAngularDampingThreshold", (void **) &dWorldSetAngularDampingThreshold},
+ {"dWorldSetAngularDampingThreshold", (void **) &dWorldSetAngularDampingThreshold},
// {"dWorldGetLinearDamping", (void **) &dWorldGetLinearDamping},
-// {"dWorldSetLinearDamping", (void **) &dWorldSetLinearDamping},
+ {"dWorldSetLinearDamping", (void **) &dWorldSetLinearDamping},
// {"dWorldGetAngularDamping", (void **) &dWorldGetAngularDamping},
-// {"dWorldSetAngularDamping", (void **) &dWorldSetAngularDamping},
+ {"dWorldSetAngularDamping", (void **) &dWorldSetAngularDamping},
// {"dWorldSetDamping", (void **) &dWorldSetDamping},
// {"dWorldGetMaxAngularSpeed", (void **) &dWorldGetMaxAngularSpeed},
// {"dWorldSetMaxAngularSpeed", (void **) &dWorldSetMaxAngularSpeed},
// {"dBodyIsKinematic", (void **) &dBodyIsKinematic},
// {"dBodyEnable", (void **) &dBodyEnable},
// {"dBodyDisable", (void **) &dBodyDisable},
-// {"dBodyIsEnabled", (void **) &dBodyIsEnabled},
+ {"dBodyIsEnabled", (void **) &dBodyIsEnabled},
{"dBodySetGravityMode", (void **) &dBodySetGravityMode},
{"dBodyGetGravityMode", (void **) &dBodyGetGravityMode},
// {"dBodySetMovedCallback", (void **) &dBodySetMovedCallback},
Cvar_RegisterVariable(&physics_ode_quadtree_depth);
Cvar_RegisterVariable(&physics_ode_contactsurfacelayer);
- Cvar_RegisterVariable(&physics_ode_worldquickstep);
- Cvar_RegisterVariable(&physics_ode_worldquickstep_iterations);
- Cvar_RegisterVariable(&physics_ode_worldstepfast);
- Cvar_RegisterVariable(&physics_ode_worldstepfast_iterations);
+ Cvar_RegisterVariable(&physics_ode_worldstep);
+ Cvar_RegisterVariable(&physics_ode_worldstep_iterations);
Cvar_RegisterVariable(&physics_ode_contact_mu);
Cvar_RegisterVariable(&physics_ode_contact_erp);
Cvar_RegisterVariable(&physics_ode_contact_cfm);
Cvar_RegisterVariable(&physics_ode_world_erp);
Cvar_RegisterVariable(&physics_ode_world_cfm);
+ Cvar_RegisterVariable(&physics_ode_world_damping);
+ Cvar_RegisterVariable(&physics_ode_world_damping_linear);
+ Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
+ Cvar_RegisterVariable(&physics_ode_world_damping_angular);
+ Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
Cvar_RegisterVariable(&physics_ode_iterationsperframe);
+ Cvar_RegisterVariable(&physics_ode_constantstep);
Cvar_RegisterVariable(&physics_ode_movelimit);
Cvar_RegisterVariable(&physics_ode_spinlimit);
+ Cvar_RegisterVariable(&physics_ode_trick_fixnan);
+ Cvar_RegisterVariable(&physics_ode_autodisable);
+ Cvar_RegisterVariable(&physics_ode_autodisable_steps);
+ Cvar_RegisterVariable(&physics_ode_autodisable_time);
+ Cvar_RegisterVariable(&physics_ode_autodisable_threshold_linear);
+ Cvar_RegisterVariable(&physics_ode_autodisable_threshold_angular);
+ Cvar_RegisterVariable(&physics_ode_autodisable_threshold_samples);
+ Cvar_RegisterVariable(&physics_ode_printstats);
Cvar_RegisterVariable(&physics_ode);
#ifdef ODE_DYNAMIC
# endif
{
# ifdef dSINGLE
- Con_Printf("ode library not compiled for single precision - incompatible! Not using ODE physics.\n");
+ Con_Printf("ODE library not compiled for single precision - incompatible! Not using ODE physics.\n");
# else
- Con_Printf("ode library not compiled for double precision - incompatible! Not using ODE physics.\n");
+ Con_Printf("ODE library not compiled for double precision - incompatible! Not using ODE physics.\n");
# endif
Sys_UnloadLibrary(&ode_dll);
ode_dll = NULL;
}
+ else
+ {
+# ifdef dSINGLE
+ Con_Printf("ODE library loaded with single precision.\n");
+# else
+ Con_Printf("ODE library loaded with double precision.\n");
+# endif
+ }
#endif
}
#endif
}
#ifdef USEODE
+static void World_Physics_UpdateODE(world_t *world)
+{
+ dWorldID odeworld;
+
+ odeworld = (dWorldID)world->physics.ode_world;
+
+ // ERP and CFM
+ if (physics_ode_world_erp.value >= 0)
+ dWorldSetERP(odeworld, physics_ode_world_erp.value);
+ if (physics_ode_world_cfm.value >= 0)
+ dWorldSetCFM(odeworld, physics_ode_world_cfm.value);
+ // Damping
+ if (physics_ode_world_damping.integer)
+ {
+ dWorldSetLinearDamping(odeworld, (physics_ode_world_damping_linear.value >= 0) ? (physics_ode_world_damping_linear.value * physics_ode_world_damping.value) : 0);
+ dWorldSetLinearDampingThreshold(odeworld, (physics_ode_world_damping_linear_threshold.value >= 0) ? (physics_ode_world_damping_linear_threshold.value * physics_ode_world_damping.value) : 0);
+ dWorldSetAngularDamping(odeworld, (physics_ode_world_damping_angular.value >= 0) ? (physics_ode_world_damping_angular.value * physics_ode_world_damping.value) : 0);
+ dWorldSetAngularDampingThreshold(odeworld, (physics_ode_world_damping_angular_threshold.value >= 0) ? (physics_ode_world_damping_angular_threshold.value * physics_ode_world_damping.value) : 0);
+ }
+ else
+ {
+ dWorldSetLinearDamping(odeworld, 0);
+ dWorldSetLinearDampingThreshold(odeworld, 0);
+ dWorldSetAngularDamping(odeworld, 0);
+ dWorldSetAngularDampingThreshold(odeworld, 0);
+ }
+ // Autodisable
+ dWorldSetAutoDisableFlag(odeworld, (physics_ode_autodisable.integer) ? 1 : 0);
+ if (physics_ode_autodisable.integer)
+ {
+ dWorldSetAutoDisableSteps(odeworld, bound(1, physics_ode_autodisable_steps.integer, 100));
+ dWorldSetAutoDisableTime(odeworld, physics_ode_autodisable_time.value);
+ dWorldSetAutoDisableAverageSamplesCount(odeworld, bound(1, physics_ode_autodisable_threshold_samples.integer, 100));
+ dWorldSetAutoDisableLinearThreshold(odeworld, physics_ode_autodisable_threshold_linear.value);
+ dWorldSetAutoDisableAngularThreshold(odeworld, physics_ode_autodisable_threshold_angular.value);
+ }
+}
+
static void World_Physics_EnableODE(world_t *world)
{
dVector3 center, extents;
world->physics.ode_world = dWorldCreate();
world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
world->physics.ode_contactgroup = dJointGroupCreate(0);
- if(physics_ode_world_erp.value >= 0)
- dWorldSetERP((dWorldID)world->physics.ode_world, physics_ode_world_erp.value);
- if(physics_ode_world_cfm.value >= 0)
- dWorldSetCFM((dWorldID)world->physics.ode_world, physics_ode_world_cfm.value);
+
+ World_Physics_UpdateODE(world);
}
#endif
// we must prevent NANs...
- test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
- if (IS_NAN(test))
+ if (physics_ode_trick_fixnan.integer)
{
- modified = true;
- //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
- Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
- test = VectorLength2(origin);
- if (IS_NAN(test))
- VectorClear(origin);
- test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
- if (IS_NAN(test))
- {
- VectorSet(angles, 0, 0, 0);
- VectorSet(forward, 1, 0, 0);
- VectorSet(left, 0, 1, 0);
- VectorSet(up, 0, 0, 1);
- }
- test = VectorLength2(velocity);
- if (IS_NAN(test))
- VectorClear(velocity);
- test = VectorLength2(spinvelocity);
+ test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
if (IS_NAN(test))
{
- VectorClear(avelocity);
- VectorClear(spinvelocity);
+ modified = true;
+ //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+ if (physics_ode_trick_fixnan.integer >= 2)
+ Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
+ test = VectorLength2(origin);
+ if (IS_NAN(test))
+ VectorClear(origin);
+ test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
+ if (IS_NAN(test))
+ {
+ VectorSet(angles, 0, 0, 0);
+ VectorSet(forward, 1, 0, 0);
+ VectorSet(left, 0, 1, 0);
+ VectorSet(up, 0, 0, 1);
+ }
+ test = VectorLength2(velocity);
+ if (IS_NAN(test))
+ VectorClear(velocity);
+ test = VectorLength2(spinvelocity);
+ if (IS_NAN(test))
+ {
+ VectorClear(avelocity);
+ VectorClear(spinvelocity);
+ }
}
}
void World_Physics_Frame(world_t *world, double frametime, double gravity)
{
+ double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
+
+ tdelta = Sys_DoubleTime();
#ifdef USEODE
if (world->physics.ode && physics_ode.integer)
{
prvm_edict_t *ed;
world->physics.ode_iterations = bound(1, physics_ode_iterationsperframe.integer, 1000);
- world->physics.ode_step = frametime / world->physics.ode_iterations;
+ if (physics_ode_constantstep.integer)
+ world->physics.ode_step = sys_ticrate.value / world->physics.ode_iterations;
+ else
+ world->physics.ode_step = frametime / world->physics.ode_iterations;
world->physics.ode_movelimit = physics_ode_movelimit.value / world->physics.ode_step;
+ World_Physics_UpdateODE(world);
// copy physics properties from entities to physics engine
if (prog)
World_Physics_Frame_JointFromEntity(world, ed);
}
+ tdelta2 = Sys_DoubleTime();
+ collisiontime = 0;
for (i = 0;i < world->physics.ode_iterations;i++)
{
// set the gravity
dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
// run collisions for the current world state, creating JointGroup
+ tdelta3 = Sys_DoubleTime();
dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
+ collisiontime += (Sys_DoubleTime() - tdelta3)*10000;
// run physics (move objects, calculate new velocities)
- if (physics_ode_worldquickstep.integer)
+ if (physics_ode_worldstep.integer == 2)
{
- dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldquickstep_iterations.integer, 200));
+ dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200));
dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
}
- else if (physics_ode_worldstepfast.integer)
- dWorldStepFast1((dWorldID)world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstepfast_iterations.integer, 200));
+ else if (physics_ode_worldstep.integer == 1)
+ dWorldStepFast1((dWorldID)world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstep_iterations.integer, 200));
else
dWorldStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
// clear the JointGroup now that we're done with it
dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
}
+ simulationtime = (Sys_DoubleTime() - tdelta2)*10000;
- // copy physics properties from physics engine to entities
+ // copy physics properties from physics engine to entities and do some stats
if (prog)
+ {
for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
if (!prog->edicts[i].priv.required->free)
World_Physics_Frame_BodyToEntity(world, ed);
+
+ // print stats
+ if (physics_ode_printstats.integer)
+ {
+ dBodyID body;
+
+ world->physics.ode_numobjects = 0;
+ world->physics.ode_activeovjects = 0;
+ for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
+ {
+ if (prog->edicts[i].priv.required->free)
+ continue;
+ body = (dBodyID)prog->edicts[i].priv.server->ode_body;
+ if (!body)
+ continue;
+ world->physics.ode_numobjects++;
+ if (dBodyIsEnabled(body))
+ world->physics.ode_activeovjects++;
+ }
+ Con_Printf("ODE Stats(%s): %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, simulationtime, collisiontime, (Sys_DoubleTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));
+ }
+ }
}
#endif
}