]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Attempt to stabilize ODE. Now using constant step (sys_ticrate set steptime) - on...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Nov 2010 19:01:22 +0000 (19:01 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Nov 2010 19:01:22 +0000 (19:01 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10643 d7cf8633-e32d-0410-b094-e92efae38249

world.c
world.h

diff --git a/world.c b/world.c
index adc9558788b645501aa0114e6e06f372cfcf9dc6..b54dbc8113fbc15a2477320c89a25e6df9452104 100644 (file)
--- a/world.c
+++ b/world.c
@@ -325,19 +325,31 @@ void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const
 
 #ifdef USEODE
 cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
-cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","0", "allows objects to overlap this many units to reduce jitter"};
-cvar_t physics_ode_worldquickstep = {0, "physics_ode_worldquickstep","1", "use dWorldQuickStep rather than dWorldStepFast1 or dWorldStep"};
-cvar_t physics_ode_worldquickstep_iterations = {0, "physics_ode_worldquickstep_iterations","20", "parameter to dWorldQuickStep"};
-cvar_t physics_ode_worldstepfast = {0, "physics_ode_worldstepfast","0", "use dWorldStepFast1 rather than dWorldStep"};
-cvar_t physics_ode_worldstepfast_iterations = {0, "physics_ode_worldstepfast_iterations","20", "parameter to dWorldStepFast1"};
+cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"};
+cvar_t physics_ode_worldstep = {0, "physics_ode_worldstep","2", "step function to use, 0 - dWorldStep, 1 - dWorldStepFast1, 2 - dWorldQuickStep"};
+cvar_t physics_ode_worldstep_iterations = {0, "physics_ode_worldstep_iterations", "20", "parameter to dWorldQuickStep and dWorldStepFast1"};
 cvar_t physics_ode_contact_mu = {0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"};
 cvar_t physics_ode_contact_erp = {0, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)"};
 cvar_t physics_ode_contact_cfm = {0, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)"};
 cvar_t physics_ode_world_erp = {0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"};
 cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"};
+cvar_t physics_ode_world_damping = {0, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type"};
+cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear", "0.005", "world linear damping scale (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.01", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.005", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.01", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
 cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
-cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls"};
+cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "1", "use constant step (sys_ticrate value) instead of variable step which tends to increase stability"};
+cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
+cvar_t physics_ode_autodisable_steps = {0, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled"};
+cvar_t physics_ode_autodisable_time = {0, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled"};
+cvar_t physics_ode_autodisable_threshold_linear = {0, "physics_ode_autodisable_threshold_linear", "0.2", "body will be disabled if it's linear move below this value"};
+cvar_t physics_ode_autodisable_threshold_angular = {0, "physics_ode_autodisable_threshold_angular", "0.3", "body will be disabled if it's angular move below this value"};
+cvar_t physics_ode_autodisable_threshold_samples = {0, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples"};
+cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls, be aware that behavior depends of step type"};
 cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
+cvar_t physics_ode_trick_fixnan = {0, "physics_ode_trick_fixnan", "1", "engine trick that checks and fixes NaN velocity/origin/angles on objects, a value of 2 makes console prints on each fix"};
+cvar_t physics_ode_printstats = {0, "physics_ode_printstats", "0", "print ODE stats each frame"};
 cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"};
 
 // LordHavoc: this large chunk of definitions comes from the ODE library
@@ -576,29 +588,29 @@ void            (ODE_API *dWorldStepFast1)(dWorldID, dReal stepsize, int maxiter
 //void            (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
 //int             (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
 //dReal           (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
-//void            (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
+void            (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
 //dReal           (ODE_API *dWorldGetAutoDisableAngularThreshold)(dWorldID);
-//void            (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
+void            (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
 //dReal           (ODE_API *dWorldGetAutoDisableLinearAverageThreshold)(dWorldID);
 //void            (ODE_API *dWorldSetAutoDisableLinearAverageThreshold)(dWorldID, dReal linear_average_threshold);
 //dReal           (ODE_API *dWorldGetAutoDisableAngularAverageThreshold)(dWorldID);
 //void            (ODE_API *dWorldSetAutoDisableAngularAverageThreshold)(dWorldID, dReal angular_average_threshold);
 //int             (ODE_API *dWorldGetAutoDisableAverageSamplesCount)(dWorldID);
-//void            (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
+void            (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
 //int             (ODE_API *dWorldGetAutoDisableSteps)(dWorldID);
-//void            (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
+void            (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
 //dReal           (ODE_API *dWorldGetAutoDisableTime)(dWorldID);
-//void            (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
+void            (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
 //int             (ODE_API *dWorldGetAutoDisableFlag)(dWorldID);
-//void            (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
+void            (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
 //dReal           (ODE_API *dWorldGetLinearDampingThreshold)(dWorldID w);
-//void            (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
+void            (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
 //dReal           (ODE_API *dWorldGetAngularDampingThreshold)(dWorldID w);
-//void            (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
+void            (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
 //dReal           (ODE_API *dWorldGetLinearDamping)(dWorldID w);
-//void            (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
+void            (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
 //dReal           (ODE_API *dWorldGetAngularDamping)(dWorldID w);
-//void            (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
+void            (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
 //void            (ODE_API *dWorldSetDamping)(dWorldID w, dReal linear_scale, dReal angular_scale);
 //dReal           (ODE_API *dWorldGetMaxAngularSpeed)(dWorldID w);
 //void            (ODE_API *dWorldSetMaxAngularSpeed)(dWorldID w, dReal max_speed);
@@ -664,7 +676,7 @@ dJointID        (ODE_API *dBodyGetJoint)(dBodyID, int index);
 //int             (ODE_API *dBodyIsKinematic)(dBodyID);
 //void            (ODE_API *dBodyEnable)(dBodyID);
 //void            (ODE_API *dBodyDisable)(dBodyID);
-//int             (ODE_API *dBodyIsEnabled)(dBodyID);
+int             (ODE_API *dBodyIsEnabled)(dBodyID);
 void            (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
 int             (ODE_API *dBodyGetGravityMode)(dBodyID b);
 //void            (*dBodySetMovedCallback)(dBodyID b, void(ODE_API *callback)(dBodyID));
@@ -1041,29 +1053,29 @@ static dllfunction_t odefuncs[] =
 //     {"dWorldSetAutoEnableDepthSF1",                                 (void **) &dWorldSetAutoEnableDepthSF1},
 //     {"dWorldGetAutoEnableDepthSF1",                                 (void **) &dWorldGetAutoEnableDepthSF1},
 //     {"dWorldGetAutoDisableLinearThreshold",                 (void **) &dWorldGetAutoDisableLinearThreshold},
-//     {"dWorldSetAutoDisableLinearThreshold",                 (void **) &dWorldSetAutoDisableLinearThreshold},
+       {"dWorldSetAutoDisableLinearThreshold",                 (void **) &dWorldSetAutoDisableLinearThreshold},
 //     {"dWorldGetAutoDisableAngularThreshold",                (void **) &dWorldGetAutoDisableAngularThreshold},
-//     {"dWorldSetAutoDisableAngularThreshold",                (void **) &dWorldSetAutoDisableAngularThreshold},
+       {"dWorldSetAutoDisableAngularThreshold",                (void **) &dWorldSetAutoDisableAngularThreshold},
 //     {"dWorldGetAutoDisableLinearAverageThreshold",  (void **) &dWorldGetAutoDisableLinearAverageThreshold},
 //     {"dWorldSetAutoDisableLinearAverageThreshold",  (void **) &dWorldSetAutoDisableLinearAverageThreshold},
 //     {"dWorldGetAutoDisableAngularAverageThreshold", (void **) &dWorldGetAutoDisableAngularAverageThreshold},
 //     {"dWorldSetAutoDisableAngularAverageThreshold", (void **) &dWorldSetAutoDisableAngularAverageThreshold},
 //     {"dWorldGetAutoDisableAverageSamplesCount",             (void **) &dWorldGetAutoDisableAverageSamplesCount},
-//     {"dWorldSetAutoDisableAverageSamplesCount",             (void **) &dWorldSetAutoDisableAverageSamplesCount},
+       {"dWorldSetAutoDisableAverageSamplesCount",             (void **) &dWorldSetAutoDisableAverageSamplesCount},
 //     {"dWorldGetAutoDisableSteps",                                   (void **) &dWorldGetAutoDisableSteps},
-//     {"dWorldSetAutoDisableSteps",                                   (void **) &dWorldSetAutoDisableSteps},
+       {"dWorldSetAutoDisableSteps",                                   (void **) &dWorldSetAutoDisableSteps},
 //     {"dWorldGetAutoDisableTime",                                    (void **) &dWorldGetAutoDisableTime},
-//     {"dWorldSetAutoDisableTime",                                    (void **) &dWorldSetAutoDisableTime},
+       {"dWorldSetAutoDisableTime",                                    (void **) &dWorldSetAutoDisableTime},
 //     {"dWorldGetAutoDisableFlag",                                    (void **) &dWorldGetAutoDisableFlag},
-//     {"dWorldSetAutoDisableFlag",                                    (void **) &dWorldSetAutoDisableFlag},
+       {"dWorldSetAutoDisableFlag",                                    (void **) &dWorldSetAutoDisableFlag},
 //     {"dWorldGetLinearDampingThreshold",                             (void **) &dWorldGetLinearDampingThreshold},
-//     {"dWorldSetLinearDampingThreshold",                             (void **) &dWorldSetLinearDampingThreshold},
+       {"dWorldSetLinearDampingThreshold",                             (void **) &dWorldSetLinearDampingThreshold},
 //     {"dWorldGetAngularDampingThreshold",                    (void **) &dWorldGetAngularDampingThreshold},
-//     {"dWorldSetAngularDampingThreshold",                    (void **) &dWorldSetAngularDampingThreshold},
+       {"dWorldSetAngularDampingThreshold",                    (void **) &dWorldSetAngularDampingThreshold},
 //     {"dWorldGetLinearDamping",                                              (void **) &dWorldGetLinearDamping},
-//     {"dWorldSetLinearDamping",                                              (void **) &dWorldSetLinearDamping},
+       {"dWorldSetLinearDamping",                                              (void **) &dWorldSetLinearDamping},
 //     {"dWorldGetAngularDamping",                                             (void **) &dWorldGetAngularDamping},
-//     {"dWorldSetAngularDamping",                                             (void **) &dWorldSetAngularDamping},
+       {"dWorldSetAngularDamping",                                             (void **) &dWorldSetAngularDamping},
 //     {"dWorldSetDamping",                                                    (void **) &dWorldSetDamping},
 //     {"dWorldGetMaxAngularSpeed",                                    (void **) &dWorldGetMaxAngularSpeed},
 //     {"dWorldSetMaxAngularSpeed",                                    (void **) &dWorldSetMaxAngularSpeed},
@@ -1129,7 +1141,7 @@ static dllfunction_t odefuncs[] =
 //     {"dBodyIsKinematic",                                                    (void **) &dBodyIsKinematic},
 //     {"dBodyEnable",                                                                 (void **) &dBodyEnable},
 //     {"dBodyDisable",                                                                (void **) &dBodyDisable},
-//     {"dBodyIsEnabled",                                                              (void **) &dBodyIsEnabled},
+       {"dBodyIsEnabled",                                                              (void **) &dBodyIsEnabled},
        {"dBodySetGravityMode",                                                 (void **) &dBodySetGravityMode},
        {"dBodyGetGravityMode",                                                 (void **) &dBodyGetGravityMode},
 //     {"dBodySetMovedCallback",                                               (void **) &dBodySetMovedCallback},
@@ -1464,18 +1476,30 @@ static void World_Physics_Init(void)
 
        Cvar_RegisterVariable(&physics_ode_quadtree_depth);
        Cvar_RegisterVariable(&physics_ode_contactsurfacelayer);
-       Cvar_RegisterVariable(&physics_ode_worldquickstep);
-       Cvar_RegisterVariable(&physics_ode_worldquickstep_iterations);
-       Cvar_RegisterVariable(&physics_ode_worldstepfast);
-       Cvar_RegisterVariable(&physics_ode_worldstepfast_iterations);
+       Cvar_RegisterVariable(&physics_ode_worldstep);
+       Cvar_RegisterVariable(&physics_ode_worldstep_iterations);
        Cvar_RegisterVariable(&physics_ode_contact_mu);
        Cvar_RegisterVariable(&physics_ode_contact_erp);
        Cvar_RegisterVariable(&physics_ode_contact_cfm);
        Cvar_RegisterVariable(&physics_ode_world_erp);
        Cvar_RegisterVariable(&physics_ode_world_cfm);
+       Cvar_RegisterVariable(&physics_ode_world_damping);
+       Cvar_RegisterVariable(&physics_ode_world_damping_linear);
+       Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
+       Cvar_RegisterVariable(&physics_ode_world_damping_angular);
+       Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
        Cvar_RegisterVariable(&physics_ode_iterationsperframe);
+       Cvar_RegisterVariable(&physics_ode_constantstep);
        Cvar_RegisterVariable(&physics_ode_movelimit);
        Cvar_RegisterVariable(&physics_ode_spinlimit);
+       Cvar_RegisterVariable(&physics_ode_trick_fixnan);
+       Cvar_RegisterVariable(&physics_ode_autodisable);
+       Cvar_RegisterVariable(&physics_ode_autodisable_steps);
+       Cvar_RegisterVariable(&physics_ode_autodisable_time);
+       Cvar_RegisterVariable(&physics_ode_autodisable_threshold_linear);
+       Cvar_RegisterVariable(&physics_ode_autodisable_threshold_angular);
+       Cvar_RegisterVariable(&physics_ode_autodisable_threshold_samples);
+       Cvar_RegisterVariable(&physics_ode_printstats);
        Cvar_RegisterVariable(&physics_ode);
 
 #ifdef ODE_DYNAMIC
@@ -1493,13 +1517,21 @@ static void World_Physics_Init(void)
 # endif
                {
 # ifdef dSINGLE
-                       Con_Printf("ode library not compiled for single precision - incompatible!  Not using ODE physics.\n");
+                       Con_Printf("ODE library not compiled for single precision - incompatible!  Not using ODE physics.\n");
 # else
-                       Con_Printf("ode library not compiled for double precision - incompatible!  Not using ODE physics.\n");
+                       Con_Printf("ODE library not compiled for double precision - incompatible!  Not using ODE physics.\n");
 # endif
                        Sys_UnloadLibrary(&ode_dll);
                        ode_dll = NULL;
                }
+               else
+               {
+# ifdef dSINGLE
+                       Con_Printf("ODE library loaded with single precision.\n");
+# else
+                       Con_Printf("ODE library loaded with double precision.\n");
+# endif
+               }
 #endif
        }
 #endif
@@ -1522,6 +1554,44 @@ static void World_Physics_Shutdown(void)
 }
 
 #ifdef USEODE
+static void World_Physics_UpdateODE(world_t *world)
+{
+       dWorldID odeworld;
+
+       odeworld = (dWorldID)world->physics.ode_world;
+
+       // ERP and CFM
+       if (physics_ode_world_erp.value >= 0)
+               dWorldSetERP(odeworld, physics_ode_world_erp.value);
+       if (physics_ode_world_cfm.value >= 0)
+               dWorldSetCFM(odeworld, physics_ode_world_cfm.value);
+       // Damping
+       if (physics_ode_world_damping.integer)
+       {
+               dWorldSetLinearDamping(odeworld, (physics_ode_world_damping_linear.value >= 0) ? (physics_ode_world_damping_linear.value * physics_ode_world_damping.value) : 0);
+               dWorldSetLinearDampingThreshold(odeworld, (physics_ode_world_damping_linear_threshold.value >= 0) ? (physics_ode_world_damping_linear_threshold.value * physics_ode_world_damping.value) : 0);
+               dWorldSetAngularDamping(odeworld, (physics_ode_world_damping_angular.value >= 0) ? (physics_ode_world_damping_angular.value * physics_ode_world_damping.value) : 0);
+               dWorldSetAngularDampingThreshold(odeworld, (physics_ode_world_damping_angular_threshold.value >= 0) ? (physics_ode_world_damping_angular_threshold.value * physics_ode_world_damping.value) : 0);
+       }
+       else
+       {
+               dWorldSetLinearDamping(odeworld, 0);
+               dWorldSetLinearDampingThreshold(odeworld, 0);
+               dWorldSetAngularDamping(odeworld, 0);
+               dWorldSetAngularDampingThreshold(odeworld, 0);
+       }
+       // Autodisable
+       dWorldSetAutoDisableFlag(odeworld, (physics_ode_autodisable.integer) ? 1 : 0);
+       if (physics_ode_autodisable.integer)
+       {
+               dWorldSetAutoDisableSteps(odeworld, bound(1, physics_ode_autodisable_steps.integer, 100)); 
+               dWorldSetAutoDisableTime(odeworld, physics_ode_autodisable_time.value);
+               dWorldSetAutoDisableAverageSamplesCount(odeworld, bound(1, physics_ode_autodisable_threshold_samples.integer, 100));
+               dWorldSetAutoDisableLinearThreshold(odeworld, physics_ode_autodisable_threshold_linear.value); 
+               dWorldSetAutoDisableAngularThreshold(odeworld, physics_ode_autodisable_threshold_angular.value); 
+       }
+}
+
 static void World_Physics_EnableODE(world_t *world)
 {
        dVector3 center, extents;
@@ -1537,10 +1607,8 @@ static void World_Physics_EnableODE(world_t *world)
        world->physics.ode_world = dWorldCreate();
        world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
        world->physics.ode_contactgroup = dJointGroupCreate(0);
-       if(physics_ode_world_erp.value >= 0)
-               dWorldSetERP((dWorldID)world->physics.ode_world, physics_ode_world_erp.value);
-       if(physics_ode_world_cfm.value >= 0)
-               dWorldSetCFM((dWorldID)world->physics.ode_world, physics_ode_world_cfm.value);
+
+       World_Physics_UpdateODE(world);
 }
 #endif
 
@@ -2232,31 +2300,35 @@ treatasbox:
 
 
        // we must prevent NANs...
-       test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
-       if (IS_NAN(test))
+       if (physics_ode_trick_fixnan.integer)
        {
-               modified = true;
-               //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
-               Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
-               test = VectorLength2(origin);
-               if (IS_NAN(test))
-                       VectorClear(origin);
-               test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
-               if (IS_NAN(test))
-               {
-                       VectorSet(angles, 0, 0, 0);
-                       VectorSet(forward, 1, 0, 0);
-                       VectorSet(left, 0, 1, 0);
-                       VectorSet(up, 0, 0, 1);
-               }
-               test = VectorLength2(velocity);
-               if (IS_NAN(test))
-                       VectorClear(velocity);
-               test = VectorLength2(spinvelocity);
+               test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
                if (IS_NAN(test))
                {
-                       VectorClear(avelocity);
-                       VectorClear(spinvelocity);
+                       modified = true;
+                       //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+                       if (physics_ode_trick_fixnan.integer >= 2)
+                               Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
+                       test = VectorLength2(origin);
+                       if (IS_NAN(test))
+                               VectorClear(origin);
+                       test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
+                       if (IS_NAN(test))
+                       {
+                               VectorSet(angles, 0, 0, 0);
+                               VectorSet(forward, 1, 0, 0);
+                               VectorSet(left, 0, 1, 0);
+                               VectorSet(up, 0, 0, 1);
+                       }
+                       test = VectorLength2(velocity);
+                       if (IS_NAN(test))
+                               VectorClear(velocity);
+                       test = VectorLength2(spinvelocity);
+                       if (IS_NAN(test))
+                       {
+                               VectorClear(avelocity);
+                               VectorClear(spinvelocity);
+                       }
                }
        }
 
@@ -2487,6 +2559,9 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
 
 void World_Physics_Frame(world_t *world, double frametime, double gravity)
 {
+       double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
+
+       tdelta = Sys_DoubleTime();
 #ifdef USEODE
        if (world->physics.ode && physics_ode.integer)
        {
@@ -2494,8 +2569,12 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                prvm_edict_t *ed;
 
                world->physics.ode_iterations = bound(1, physics_ode_iterationsperframe.integer, 1000);
-               world->physics.ode_step = frametime / world->physics.ode_iterations;
+               if (physics_ode_constantstep.integer)
+                       world->physics.ode_step = sys_ticrate.value / world->physics.ode_iterations;
+               else
+                       world->physics.ode_step = frametime / world->physics.ode_iterations;
                world->physics.ode_movelimit = physics_ode_movelimit.value / world->physics.ode_step;
+               World_Physics_UpdateODE(world);
 
                // copy physics properties from entities to physics engine
                if (prog)
@@ -2509,6 +2588,8 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                                        World_Physics_Frame_JointFromEntity(world, ed);
                }
 
+               tdelta2 = Sys_DoubleTime();
+               collisiontime = 0;
                for (i = 0;i < world->physics.ode_iterations;i++)
                {
                        // set the gravity
@@ -2517,28 +2598,54 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                        dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
 
                        // run collisions for the current world state, creating JointGroup
+                       tdelta3 = Sys_DoubleTime();
                        dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
+                       collisiontime += (Sys_DoubleTime() - tdelta3)*10000;
 
                        // run physics (move objects, calculate new velocities)
-                       if (physics_ode_worldquickstep.integer)
+                       if (physics_ode_worldstep.integer == 2)
                        {
-                               dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldquickstep_iterations.integer, 200));
+                               dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200));
                                dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
                        }
-                       else if (physics_ode_worldstepfast.integer)
-                               dWorldStepFast1((dWorldID)world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstepfast_iterations.integer, 200));
+                       else if (physics_ode_worldstep.integer == 1)
+                               dWorldStepFast1((dWorldID)world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstep_iterations.integer, 200));
                        else
                                dWorldStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
 
                        // clear the JointGroup now that we're done with it
                        dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
                }
+               simulationtime = (Sys_DoubleTime() - tdelta2)*10000;
 
-               // copy physics properties from physics engine to entities
+               // copy physics properties from physics engine to entities and do some stats
                if (prog)
+               {
                        for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
                                if (!prog->edicts[i].priv.required->free)
                                        World_Physics_Frame_BodyToEntity(world, ed);
+
+                       // print stats
+                       if (physics_ode_printstats.integer)
+                       {
+                               dBodyID body;
+
+                               world->physics.ode_numobjects = 0;
+                               world->physics.ode_activeovjects = 0;
+                               for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
+                               {
+                                       if (prog->edicts[i].priv.required->free)
+                                               continue;
+                                       body = (dBodyID)prog->edicts[i].priv.server->ode_body;
+                                       if (!body)
+                                               continue;
+                                       world->physics.ode_numobjects++;
+                                       if (dBodyIsEnabled(body))
+                                               world->physics.ode_activeovjects++;
+                               }
+                               Con_Printf("ODE Stats(%s): %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, simulationtime, collisiontime, (Sys_DoubleTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));
+                       }
+               }
        }
 #endif
 }
diff --git a/world.h b/world.h
index 2f2c8a787f2494d49191fd86b2a40f6f074581d4..fbf9e8351381ec7cb28cc8fb119ab36513554648 100644 (file)
--- a/world.h
+++ b/world.h
@@ -50,6 +50,9 @@ typedef struct world_physics_s
        int ode_iterations;
        // actual step (server frametime / ode_iterations)
        vec_t ode_step;
+       // stats
+       int ode_numobjects; // total objects cound
+       int ode_activeovjects; // active objects count
        // max velocity for a 1-unit radius object at current step to prevent
        // missed collisions
        vec_t ode_movelimit;