-(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
-(Carni) d darkplaces renderer: make sure r_novis works (Carni)
-(FrikaC, Sajt, RenegadeC) d darkplaces protocol: rename PreciseAngle stuff to Angle16, add Angle8 functions (for EF_LOWPRECISION code), upgrade Angle functions to use Angle16 or Angle8 depending on protocol version, upgrade ammo/armor stats to 16bit (Urre, FrikaC, Sajt, mashakos, RenegadeC, scar3crow)
--(ashridah) d darkplaces client: make blood decals a bit lighter as they're nearly black (ashridah)
-(avirox) d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi)
0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric)
d darkplaces client: lerp lightstyles (Mitchell)
d darkplaces client: locked console scrollback (sublim3)
d darkplaces client: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)
+d darkplaces client: make blood decals a bit lighter as they're nearly black (ashridah)
d darkplaces client: make cl_beams_relative only affect view-attached beams
d darkplaces client: make colormap > cl.maxclients error be only a warning, to play QDDQ demo of end map (Stribbs)
d darkplaces client: reset cl.viewzoom on connect (Rick)