}
}
-void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
{
switch(request)
{
float i, n, entno;
string s;
- if(argv(1) == "read")
+ switch(argv(1))
{
- // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
+ case "read":
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
return;
}
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not a bot\n");
+
+ case "write":
+ {
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
return;
}
- self = client;
- playerdemo_open_read(argv(3));
- return;
- }
- else if(argv(1) == "write")
- {
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
+
+ case "auto_read_and_write":
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
return;
}
- client = edict_num(entno);
- self = client;
- playerdemo_open_write(argv(3));
- return;
- }
- else if(argv(1) == "auto_read_and_write")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
- return;
- }
- else if(argv(1) == "auto_read")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+
+ case "auto_read":
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+
return;
}
- return;
}
default:
}
}
- print("Successfully shuffled around all the players in the game.\n");
+ print("Successfully shuffled the players around randomly.\n");
// clear the buffers now
for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)