*/
static void SV_Map_f(cmd_state_t *cmd)
{
- char level[MAX_QPATH];
-
if (Cmd_Argc(cmd) != 2)
{
Con_Print("map <levelname> : start a new game (kicks off all players)\n");
host.hook.ToggleMenu();
svs.serverflags = 0; // haven't completed an episode yet
- dp_strlcpy(level, Cmd_Argv(cmd, 1), sizeof(level));
- SV_SpawnServer(level);
+ SV_SpawnServer(Cmd_Argv(cmd, 1));
if(sv.active && host.hook.ConnectLocal != NULL)
host.hook.ConnectLocal();
*/
static void SV_Changelevel_f(cmd_state_t *cmd)
{
- char level[MAX_QPATH];
-
if (Cmd_Argc(cmd) != 2)
{
Con_Print("changelevel <levelname> : continue game on a new level\n");
if (!sv.active)
{
- Con_Printf("You must be running a server to changelevel. Use 'map %s' instead\n", Cmd_Argv(cmd, 1));
+ SV_Map_f(cmd);
return;
}
host.hook.ToggleMenu();
SV_SaveSpawnparms ();
- dp_strlcpy(level, Cmd_Argv(cmd, 1), sizeof(level));
- SV_SpawnServer(level);
+ SV_SpawnServer(Cmd_Argv(cmd, 1));
if(sv.active && host.hook.ConnectLocal != NULL)
host.hook.ConnectLocal();
*/
static void SV_Restart_f(cmd_state_t *cmd)
{
- char mapname[MAX_QPATH];
-
if (Cmd_Argc(cmd) != 1)
{
Con_Print("restart : restart current level\n");
if(host.hook.ToggleMenu)
host.hook.ToggleMenu();
- dp_strlcpy(mapname, sv.worldbasename, sizeof(mapname));
- SV_SpawnServer(mapname);
+ SV_SpawnServer(sv.worldbasename);
if(sv.active && host.hook.ConnectLocal != NULL)
host.hook.ConnectLocal();
Cmd_AddCommand(CF_SERVER | CF_SERVER_FROM_CLIENT, "status", SV_Status_f, "print server status information");
Cmd_AddCommand(CF_SHARED, "map", SV_Map_f, "kick everyone off the server and start a new level");
Cmd_AddCommand(CF_SHARED, "restart", SV_Restart_f, "restart current level");
- Cmd_AddCommand(CF_SHARED, "changelevel", SV_Changelevel_f, "change to another level, bringing along all connected clients");
+ Cmd_AddCommand(CF_SHARED, "changelevel", SV_Changelevel_f, "change to another level, bringing along all connected clients (or start a new level if none is loaded)");
Cmd_AddCommand(CF_SHARED | CF_SERVER_FROM_CLIENT, "say", SV_Say_f, "send a chat message to everyone on the server");
Cmd_AddCommand(CF_SERVER_FROM_CLIENT, "say_team", SV_Say_Team_f, "send a chat message to your team on the server");
Cmd_AddCommand(CF_SHARED | CF_SERVER_FROM_CLIENT, "tell", SV_Tell_f, "send a chat message to only one person on the server");