// print information about respawn status
float respawn_time = getstatf(STAT_RESPAWN_TIME);
- if(respawn_time < 0)
- {
- // a negative number means we are awaiting respawn, time value is still the same
- respawn_time *= -1; // remove mark now that we checked it
- if(respawn_time - time > 0)
- str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");
- else
- respawn_time = 0; // don't show a negative value while the server is respawning the player
- }
- else if(time < respawn_time)
- str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");
- else if(time >= respawn_time)
- str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");
if(respawn_time)
{
+ if(respawn_time < 0)
+ {
+ // a negative number means we are awaiting respawn, time value is still the same
+ respawn_time *= -1; // remove mark now that we checked it
+ if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)
+ str = strcat("^1Respawning...");
+ else
+ str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");
+ }
+ else if(time < respawn_time)
+ str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");
+ else if(time >= respawn_time)
+ str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");
+
pos_y += 1.2 * hud_fontsize_y;
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
}