float autocvar_g_minstagib_speed_highspeed;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
+#ifdef WITH_ZOMBIE
float autocvar_g_monster_zombie_attack_run_damage;
float autocvar_g_monster_zombie_attack_run_delay;
float autocvar_g_monster_zombie_attack_run_force;
float autocvar_g_monster_zombie_targetrange;
float autocvar_g_monster_zombie_turnspeed;
float autocvar_g_monsters;
+#endif
+
var float autocvar_g_movement_highspeed = 1;
float autocvar_g_multijump;
float autocvar_g_multijump_add;