]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Removed unnecessary SetResource(entity, RES_TYPE, ammoquantity) stuff
authorLegendaryGuard <rootuser999@gmail.com>
Tue, 6 Apr 2021 16:28:36 +0000 (18:28 +0200)
committerLegendaryGuard <rootuser999@gmail.com>
Tue, 6 Apr 2021 16:28:36 +0000 (18:28 +0200)
gamemodes-server.cfg
qcsrc/common/gamemodes/gamemode/mmm/sv_mmm.qc

index ee64d57fde85498f3c82cd6c3037b6324561bde2..f19b435f06baf1afc1361b14e6b6dc3c43c54c3d 100644 (file)
@@ -585,5 +585,4 @@ set g_mmm_karma_bantime 1800 "number of seconds to ban someone with very low kar
 set g_mmm_karma_damageactive 1 "enable karma damage rule. If a player's karma is low, they will not do as much damage as a player who has high or full karma"
 set g_mmm_karma_damagepunishmentdeal 20 "punishment damage points when player kills an ally"
 set g_mmm_karma_severity 0.25 "how severe karma is to decrease karma points to the players [0.1 - 1.0]"
-set g_mmm_reward_sleuth 1 "give a point to all sleuth players if investigated corpses"
-set g_mmm_playerammobrcstartquantity 20 "how many ammo (bullets, rockets, cells) a player can have each time round starts"
\ No newline at end of file
+set g_mmm_reward_sleuth 1 "give a point to all sleuth players if investigated corpses"
\ No newline at end of file
index 97acb853669acbd02937a54b76918d6e93dfe923..1a374e51cfc1442af23e12398eda117110cc2d29 100644 (file)
@@ -16,7 +16,6 @@ float autocvar_g_mmm_karma_bantime = 1800; //karma ban seconds
 bool autocvar_g_mmm_karma_damageactive = true; //LegendGuard sets Karma damage setting if active 20-03-2021
 float autocvar_g_mmm_karma_severity = 0.25;
 float autocvar_g_mmm_karma_damagepunishmentdeal = 20; //LegendGuard sets Karma punishment damage setting if player kills an ally 28-03-2021
-int autocvar_g_mmm_playerammobrcstartquantity = 20;
 // Sleuth is a created team, this team is added inside Civilians team
 
 void mmm_FakeTimeLimit(entity e, float t)
@@ -336,9 +335,6 @@ void mmm_RoundStart()
 
                if(it.mmm_status == MMM_STATUS_CIVILIAN)
                {
-                       SetResource(it, RES_BULLETS, autocvar_g_mmm_playerammobrcstartquantity);
-                       SetResource(it, RES_ROCKETS, autocvar_g_mmm_playerammobrcstartquantity);
-                       SetResource(it, RES_CELLS, autocvar_g_mmm_playerammobrcstartquantity);
                        if (it.karmapoints <= totalmeankarma)
                        {
                                centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
@@ -352,9 +348,6 @@ void mmm_RoundStart()
                }
                else if(it.mmm_status == MMM_STATUS_MURDERER)
                {
-                       SetResource(it, RES_BULLETS, autocvar_g_mmm_playerammobrcstartquantity);
-                       SetResource(it, RES_ROCKETS, autocvar_g_mmm_playerammobrcstartquantity);
-                       SetResource(it, RES_CELLS, autocvar_g_mmm_playerammobrcstartquantity);
                        if (it.karmapoints <= totalmeankarma)
                        {
                                centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
@@ -368,7 +361,6 @@ void mmm_RoundStart()
                }
                else if(it.mmm_status == MMM_STATUS_SLEUTH)
                {
-                       SetResource(it, RES_ROCKETS, 10);
                        if (it.karmapoints <= totalmeankarma)
                        {
                                centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));