// sucks less than the old one
cl_decals_newsystem 1
+seta cl_cubemaps_extra 1
+
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
cl_damageeffect 1
cl_spawn_point_particles 1
cl_playerdetailreduction 4.0
+cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
cl_damageeffect 0
cl_spawn_point_particles 0
cl_playerdetailreduction 4
+cl_cubemaps_extra 0
gl_flashblend 1
gl_picmip 1
mod_q3bsp_nolightmaps 1
cl_damageeffect 0
cl_spawn_point_particles 0
cl_playerdetailreduction 4
+cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_damageeffect 1
cl_spawn_point_particles 1
cl_playerdetailreduction 4
+cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_damageeffect 0
cl_spawn_point_particles 0
cl_playerdetailreduction 4
+cl_cubemaps_extra 0
gl_flashblend 1
gl_picmip 1337
mod_q3bsp_nolightmaps 1
cl_damageeffect 2
cl_spawn_point_particles 1
cl_playerdetailreduction 0
+cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
cl_damageeffect 2
cl_spawn_point_particles 1
cl_playerdetailreduction 0
+cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0