]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Reset trigger_counter completely when it is reactivated Mario/relay_support 1318/head
authorMario <mario.mario@y7mail.com>
Sun, 4 Aug 2024 03:10:10 +0000 (13:10 +1000)
committerMario <mario.mario@y7mail.com>
Sun, 4 Aug 2024 03:10:10 +0000 (13:10 +1000)
qcsrc/common/mapobjects/trigger/counter.qc

index 765d3180e2619d118edeeeda0c521d5e6858a74c..aa734bda057a7f45c5d80e5a8d48fe257d6893f6 100644 (file)
@@ -23,8 +23,8 @@ void counter_use(entity this, entity actor, entity trigger)
                        IL_PUSH(g_counters, mycounter);
                        mycounter.owner = this;
                        mycounter.realowner = actor;
-                       mycounter.reset = counter_reset; // NOTE: this may be useless as the player deletes their counters upon respawning
                        mycounter.counter_cnt = 0;
+                       // NOTE: will be deleted when the player respawns or match resets
                }
                store = mycounter;
        }
@@ -63,12 +63,34 @@ void counter_use(entity this, entity actor, entity trigger)
                SUB_UseTargets(this, actor, trigger);
 }
 
+void counter_setactive(entity this, int act)
+{
+       int old_status = this.active;
+       if(act == ACTIVE_TOGGLE)
+               this.active = (this.active == ACTIVE_ACTIVE) ? ACTIVE_NOT : ACTIVE_ACTIVE;
+       else
+               this.active = act;
+
+       if(this.active != old_status && this.active == ACTIVE_ACTIVE)
+       {
+               // perform a complete reset upon reactivation
+               if(this.reset)
+                       this.reset(this);
+       }
+}
+
 void counter_reset(entity this)
 {
        setthink(this, func_null);
        this.nextthink = 0;
        this.counter_cnt = 0;
        this.active = ACTIVE_ACTIVE;
+
+       // remove any per-player counters
+       IL_EACH(g_counters, it.owner == this,
+       {
+               delete(it);
+       });
 }
 
 /*QUAKED spawnfunc_trigger_counter (.5 .5 .5) ? nomessage COUNTER_FIRE_AT_COUNT
@@ -90,5 +112,6 @@ spawnfunc(trigger_counter)
        this.use = counter_use;
        this.reset = counter_reset;
        this.active = ACTIVE_ACTIVE;
+       this.setactive = counter_setactive;
 }
 #endif