float state_strafekeys_time = 0;
bool turn = false;
float turnangle;
+float turnspeed;
+float turnaccel;
bool fwd = true;
-bool state_fwd = true;
-bool state_fwd_prev = true;
-float state_fwd_time = 0;
float starttime = 0;
float startspeed = -1;
- float jumptime = 0;
- float jumpheight = -1;
- float jumpheight_persistent = -1;
- float jumpheight_prev = 0;
- float jumpspeed_prev = 0;
- bool jumprestart = true;
// provide basic panel cvars to old clients
// TODO remove them after a future release (0.8.2+)
}
}
- if(currentangle_size.x > 0 && currentangle_size.y > 0 && autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0)
+ float angleheight_offset = currentangle_size.y;
+ float ghost_offset = 0;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0)
+ {
+ ghost_offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ if(ghost_offset < 0) ghost_offset = 0;
+ if(ghost_offset > panel_size.x) ghost_offset = panel_size.x;
+ }
+
+ switch(autocvar_hud_panel_strafehud_angle_style)
+ {
+ case 1:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x/2), currentangle_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ break;
+ case 2:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ vector line_size = currentangle_size;
+ line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1);
+ for(float i = 0; i < currentangle_size.y; i += line_size.y*2)
+ {
+ if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x/2), line_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ break;
+ case 0:
+ default:
+ // don't offset text and arrows if the angle indicator line isn't drawn
+ angleheight_offset = panel_size.y;
+ }
+
+ if(autocvar_hud_panel_strafehud_angle_arrow > 0)
+ {
+ if(arrow_size > 0)
+ {
+ if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
+ }
+ if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
+ }
+ }
+ }
+
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ float text_alpha = 0;
+ if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
+ {
+ if(starttime != race_checkpointtime)
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+ if(startspeed >= 0)
+ {
+ text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+ {
+ startspeed = -1;
+ }
+ }
+ if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ vector startspeed_size = panel_size;
+ startspeed_size.y = autocvar_hud_panel_strafehud_startspeed_size;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = min(startspeed_size.y, 10);
+ startspeed_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = max(startspeed_size.y, 1);
+
+ float text_offset = 0;
+ if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
+ {
+ text_offset = (angleheight_offset - panel_size.y) / 2;
+ if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ text_offset += arrow_size;
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset = max(text_offset, 0);
+ }
+
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos + eY * (panel_size.y + text_offset), strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ starttime = 0;
+ startspeed = -1;
+ }
+
- // experimental: show height achieved by a single jump (doesn't work in low gravity and may not be 100% accurate)
- if(autocvar_hud_panel_strafehud_jumpheight_fade > 0)
++ // show height achieved by a single jump
++ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
{
- float text_alpha = 0;
- float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min, 0);
- float jumpheight_current = strafeplayer.origin.z;
- float jumpspeed_current = strafeplayer.velocity.z;
- if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || onground || swimming || IS_DEAD(strafeplayer) || spectating)
- drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
++ static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
++ static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
++
++ // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
++ if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || onground || swimming || IS_DEAD(strafeplayer) || spectating)
+ {
- // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
- jumprestart = true;
++ height_min = height_max = strafeplayer.origin.z;
+ }
- else
++ else if(strafeplayer.origin.z > height_max)
+ {
- if(jumpheight < 0 || jumprestart)
- {
- jumprestart = false;
- jumpheight = 0;
- }
- else
- {
- jumpheight += jumpheight_current - jumpheight_prev;
- }
- if((jumpheight * length_conversion_factor) > jumpheight_min && jumpheight > jumpheight_persistent)
- {
++ height_max = strafeplayer.origin.z;
++ jumpheight = (height_max - height_min) * length_conversion_factor;
++
++ if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
+ jumptime = time;
- jumpheight_persistent = jumpheight;
- }
- }
- jumpheight_prev = jumpheight_current;
- jumpspeed_prev = jumpspeed_current;
- if(jumpheight_persistent > 0)
- {
- text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
- {
- jumpheight_persistent = -1;
- }
+ }
- if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
++
++ if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
+ {
++ float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = autocvar_hud_panel_strafehud_jumpheight_size;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ jumpheight_size.y = min(jumpheight_size.y, 10);
+ jumpheight_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ jumpheight_size.y = max(jumpheight_size.y, 1);
+
+ float text_offset = 0;
+ if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
+ {
+ text_offset = (angleheight_offset - panel_size.y) / 2;
+ if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ text_offset += arrow_size;
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset = max(text_offset, 0);
+ }
+
+ string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
- drawstring_aspect(panel_pos - eY * (jumpheight_size.y + text_offset), strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
++ drawstring_aspect(panel_pos - eY * (jumpheight_size.y + text_offset), strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
- else
- {
- jumpheight_prev = jumpspeed_prev = 0;
- jumpheight = jumpheight_persistent = -1;
- }
+ draw_endBoldFont();
}
}