cl_leanmodel_side_speed 0.7 gun leaning sideways speed
cl_leanmodel_side_limit 35 gun leaning sideways limit
cl_leanmodel_side_highpass1 30 gun leaning sideways pre-highpass in 1/s
-cl_leanmodel_side_highpass 5 gun leaning sideways highpass in 1/s
-cl_leanmodel_side_lowpass 30 gun leaning sideways lowpass in 1/s
+cl_leanmodel_side_highpass 3 gun leaning sideways highpass in 1/s
+cl_leanmodel_side_lowpass 20 gun leaning sideways lowpass in 1/s
cl_leanmodel_up_speed 0.65 gun leaning upward speed
cl_leanmodel_up_limit 50 gun leaning upward limit
cl_leanmodel_up_highpass1 5 gun leaning upward pre-highpass in 1/s
cl_leanmodel_up_highpass 15 gun leaning upward highpass in 1/s
-cl_leanmodel_up_lowpass 30 gun leaning upward lowpass in 1/s
+cl_leanmodel_up_lowpass 20 gun leaning upward lowpass in 1/s
cl_followmodel 0 enables gun following
cl_followmodel_side_speed 0.25 gun following sideways speed
cl_followmodel_side_limit 6 gun following sideways limit
cl_followmodel_side_highpass1 30 gun following sideways pre-highpass in 1/s
cl_followmodel_side_highpass 5 gun following sideways highpass in 1/s
-cl_followmodel_side_lowpass 30 gun following sideways lowpass in 1/s
+cl_followmodel_side_lowpass 10 gun following sideways lowpass in 1/s
cl_followmodel_up_speed 0.5 gun following upward speed
cl_followmodel_up_limit 5 gun following upward limit
cl_followmodel_up_highpass1 60 gun following upward pre-highpass in 1/s
-cl_followmodel_up_highpass 3 gun following upward highpass in 1/s
-cl_followmodel_up_lowpass 30 gun following upward lowpass in 1/s
+cl_followmodel_up_highpass 2 gun following upward highpass in 1/s
+cl_followmodel_up_lowpass 10 gun following upward lowpass in 1/s
cl_bobup 0.5 view bobbing adjustment that makes the up or down swing of the bob last longer
cl_capturevideo 0 enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)
cl_capturevideo_fps 30 how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)
cvar_t cl_leanmodel_side_speed = {CVAR_SAVE, "cl_leanmodel_side_speed", "0.7", "gun leaning sideways speed"};
cvar_t cl_leanmodel_side_limit = {CVAR_SAVE, "cl_leanmodel_side_limit", "35", "gun leaning sideways limit"};
cvar_t cl_leanmodel_side_highpass1 = {CVAR_SAVE, "cl_leanmodel_side_highpass1", "30", "gun leaning sideways pre-highpass in 1/s"};
-cvar_t cl_leanmodel_side_highpass = {CVAR_SAVE, "cl_leanmodel_side_highpass", "5", "gun leaning sideways highpass in 1/s"};
-cvar_t cl_leanmodel_side_lowpass = {CVAR_SAVE, "cl_leanmodel_side_lowpass", "30", "gun leaning sideways lowpass in 1/s"};
+cvar_t cl_leanmodel_side_highpass = {CVAR_SAVE, "cl_leanmodel_side_highpass", "3", "gun leaning sideways highpass in 1/s"};
+cvar_t cl_leanmodel_side_lowpass = {CVAR_SAVE, "cl_leanmodel_side_lowpass", "20", "gun leaning sideways lowpass in 1/s"};
cvar_t cl_leanmodel_up_speed = {CVAR_SAVE, "cl_leanmodel_up_speed", "0.65", "gun leaning upward speed"};
cvar_t cl_leanmodel_up_limit = {CVAR_SAVE, "cl_leanmodel_up_limit", "50", "gun leaning upward limit"};
cvar_t cl_leanmodel_up_highpass1 = {CVAR_SAVE, "cl_leanmodel_up_highpass1", "5", "gun leaning upward pre-highpass in 1/s"};
cvar_t cl_leanmodel_up_highpass = {CVAR_SAVE, "cl_leanmodel_up_highpass", "15", "gun leaning upward highpass in 1/s"};
-cvar_t cl_leanmodel_up_lowpass = {CVAR_SAVE, "cl_leanmodel_up_lowpass", "30", "gun leaning upward lowpass in 1/s"};
+cvar_t cl_leanmodel_up_lowpass = {CVAR_SAVE, "cl_leanmodel_up_lowpass", "20", "gun leaning upward lowpass in 1/s"};
cvar_t cl_followmodel = {CVAR_SAVE, "cl_followmodel", "0", "enables gun following"};
cvar_t cl_followmodel_side_speed = {CVAR_SAVE, "cl_followmodel_side_speed", "0.25", "gun following sideways speed"};
cvar_t cl_followmodel_side_limit = {CVAR_SAVE, "cl_followmodel_side_limit", "6", "gun following sideways limit"};
cvar_t cl_followmodel_side_highpass1 = {CVAR_SAVE, "cl_followmodel_side_highpass1", "30", "gun following sideways pre-highpass in 1/s"};
cvar_t cl_followmodel_side_highpass = {CVAR_SAVE, "cl_followmodel_side_highpass", "5", "gun following sideways highpass in 1/s"};
-cvar_t cl_followmodel_side_lowpass = {CVAR_SAVE, "cl_followmodel_side_lowpass", "30", "gun following sideways lowpass in 1/s"};
+cvar_t cl_followmodel_side_lowpass = {CVAR_SAVE, "cl_followmodel_side_lowpass", "10", "gun following sideways lowpass in 1/s"};
cvar_t cl_followmodel_up_speed = {CVAR_SAVE, "cl_followmodel_up_speed", "0.5", "gun following upward speed"};
cvar_t cl_followmodel_up_limit = {CVAR_SAVE, "cl_followmodel_up_limit", "5", "gun following upward limit"};
cvar_t cl_followmodel_up_highpass1 = {CVAR_SAVE, "cl_followmodel_up_highpass1", "60", "gun following upward pre-highpass in 1/s"};
-cvar_t cl_followmodel_up_highpass = {CVAR_SAVE, "cl_followmodel_up_highpass", "3", "gun following upward highpass in 1/s"};
-cvar_t cl_followmodel_up_lowpass = {CVAR_SAVE, "cl_followmodel_up_lowpass", "30", "gun following upward lowpass in 1/s"};
+cvar_t cl_followmodel_up_highpass = {CVAR_SAVE, "cl_followmodel_up_highpass", "2", "gun following upward highpass in 1/s"};
+cvar_t cl_followmodel_up_lowpass = {CVAR_SAVE, "cl_followmodel_up_lowpass", "10", "gun following upward lowpass in 1/s"};
cvar_t cl_viewmodel_scale = {0, "cl_viewmodel_scale", "1", "changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible"};