// Master config for core game modes
// ===================================
-// global gametype setting (1 = deathmatch)
-set gamecfg 1
+// global gametype setting (0 = deathmatch)
+set gamecfg 0
// say aliases
alias asay_ctf_flagcarrier "say_team flag carrier at %y"
Gametype MapInfo_CurrentGametype()
{
- Gametype prev = Gametypes_from(cvar("gamecfg") - 1);
+ Gametype prev = Gametypes_from(cvar("gamecfg"));
FOREACH(Gametypes, cvar(it.netname) && it != prev, return it);
return prev ? prev : MAPINFO_TYPE_DEATHMATCH;
}
void MapInfo_LoadMapSettings_SaveGameType(Gametype t)
{
MapInfo_SwitchGameType(t);
- cvar_set("gamecfg", ftos(t.m_id + 1));
+ cvar_set("gamecfg", ftos(t.m_id));
MapInfo_LoadedGametype = t;
}