/* function */ W_Blaster,
/* ammotype */ ammo_none,
/* impulse */ 1,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
/* rating */ 0,
/* model */ "laser",
/* netname */ "laser",
w_cvar(id, sn, MO_BOTH, speed) \
w_cvar(id, sn, MO_BOTH, spread) \
w_cvar(id, sn, MO_NONE, secondary) \
- w_prop(id, sn, float, reloading_ammo, reload_ammo) \
- w_prop(id, sn, float, reloading_time, reload_time) \
w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
w_prop(id, sn, string, weaponreplace, weaponreplace) \
case WR_THINK:
{
- if(WEP_CVAR(blaster, reload_ammo) && self.clip_load < 1) // forced reload
- {
- WEP_ACTION(self.weapon, WR_RELOAD);
- }
- else if(self.BUTTON_ATCK)
+ if(self.BUTTON_ATCK)
{
if(weapon_prepareattack(0, WEP_CVAR_PRI(blaster, refire)))
{
return TRUE;
}
- case WR_RELOAD:
- {
- W_Reload(0, "weapons/reload.wav");
- return TRUE;
- }
-
case WR_SUICIDEMESSAGE:
{
return WEAPON_LASER_SUICIDE;