// does nothing gameplay relevant
BADCVAR("captureleadlimit_override");
BADCVAR("gameversion");
+ BADCVAR("g_allow_oldvortexbeam");
BADCVAR("g_balance_kill_delay");
BADCVAR("g_campcheck_distance");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_powerups");
BADCVAR("g_spawnshieldtime");
BADCVAR("g_start_delay");
+ BADCVAR("g_superspectate");
BADCVAR("g_tdm_teams_override");
BADCVAR("g_warmup");
BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");