{
Damage (this, toucher, toucher, autocvar_g_player_crush_damage, DEATH_VH_CRUSH.m_id, DMG_NOWEP, this.origin, '0 0 0');
sound(toucher, CH_TRIGGER_SINGLE, SND_GOOMBA_STOMP, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER_SINGLE, SND_GOOMBA_STOMP, VOL_BASE, ATTEN_NORM);
}
#endif
Damage (toucher, this, this, autocvar_g_player_crush_damage, DEATH_VH_CRUSH.m_id, DMG_NOWEP, toucher.origin, '0 0 0');
sound(this, CH_TRIGGER_SINGLE, SND_GOOMBA_STOMP, VOL_BASE, ATTEN_NORM);
+ sound(toucher, CH_TRIGGER_SINGLE, SND_GOOMBA_STOMP, VOL_BASE, ATTEN_NORM);
#endif
#ifdef GAMEQC
}
Damage (toucher, this, this, autocvar_g_player_crush_damage, DEATH_VH_CRUSH.m_id, DMG_NOWEP, toucher.origin, '0 0 0');
sound(this, CH_TRIGGER_SINGLE, SND_GOOMBA_STOMP, VOL_BASE, ATTEN_NORM);
+ sound(toucher, CH_TRIGGER_SINGLE, SND_GOOMBA_STOMP, VOL_BASE, ATTEN_NORM);
#endif
#ifdef GAMEQC
}