if(cvar("g_balance_vore_swallow_speed_fill_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_stomachload"), 1)));\r
\r
+ // skill-based speed offset for bots\r
+ if(skill && cvar("skill_damage"))\r
+ {\r
+ float ofs;\r
+ ofs = pow(skill / cvar("skill_damage_center"), cvar("skill_damage"));\r
+ if(clienttype(self) == CLIENTTYPE_BOT)\r
+ fill *= ofs;\r
+ if(clienttype(e) == CLIENTTYPE_BOT)\r
+ fill /= ofs;\r
+ }\r
+\r
e.swallow_progress_prey += fill;\r
}\r
else\r
\r
- 0.8 BUG: Bots can still senect no weapon when they have the grabber\r
\r
-- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250\r
+- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250, as well as team healing\r
\r
- +0.8: Maybe turn health items into creatures that run around?\r
\r
\r
- 0.7 | 0.8: Why does bot_number still get stuck at 7?\r
\r
-- 0.7: Smaller default zoom for minimap
\ No newline at end of file
+- 0.7: Smaller default zoom for minimap\r
+\r
+- 0.7 | 0.8 BUG: Display digits still appear on the 3rd person weapon when a player dies and becomes gibbed
\ No newline at end of file