#include "quakedef.h"
#define MAX_LIGHTMAP_SIZE 256
-#define USEMESHBUFFER 1
static unsigned int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
static float floatblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
=============================================================
*/
-
-static float turbsin[256] =
-{
- #include "gl_warp_sin.h"
-};
-#define TURBSCALE (256.0 / (2 * M_PI))
-
-// only need to hold as many verts as the mesh splitter will allow in model_brush.c
-#define MAX_SURFVERTS 3072
-typedef struct
-{
- float v[4];
- float st[2];
- float uv[2];
- float c[4];
-}
-surfvert_t;
-static surfvert_t svert[MAX_SURFVERTS]; // used by the following functions
-
static void RSurfShader_Sky(msurface_t *firstsurf)
{
msurface_t *surf;
int i;
- float number, length, dir[3], speedscale;
surfvertex_t *v;
- surfvert_t *sv;
surfmesh_t *mesh;
- rmeshinfo_t m;
+ rmeshbufferinfo_t m;
+ float cr, cg, cb, ca;
+ float *outv, *outc;
// LordHavoc: HalfLife maps have freaky skypolys...
if (currentrenderentity->model->ishlbsp)
return;
- if (skyrendermasked)
+ if (skyrendernow)
{
- if (skyrendernow)
- {
- skyrendernow = false;
+ skyrendernow = false;
+ if (skyrendermasked)
R_Sky();
- }
- for (surf = firstsurf;surf;surf = surf->chain)
+ }
+ for (surf = firstsurf;surf;surf = surf->chain)
+ {
+ // draw depth-only polys
+ memset(&m, 0, sizeof(m));
+ m.transparent = false;
+ if (skyrendermasked)
{
- // draw depth-only polys
- memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_ZERO;
m.blendfunc2 = GL_ONE;
m.depthwrite = true;
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- softwaretransform(v->v, sv->v);
- }
- else
- {
- m.vertex = &mesh->vertex[0].v[0];
- m.vertexstep = sizeof(surfvertex_t);
- }
- R_Mesh_Draw(&m);
- }
}
- }
- else if (skyrenderglquake)
- {
- for (surf = firstsurf;surf;surf = surf->chain)
+ else
{
- memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- m.cr = 1;
- m.cg = 1;
- m.cb = 1;
- m.ca = 1;
- m.tex[0] = R_GetTexture(solidskytexture);
- m.texcoords[0] = &svert[0].st[0];
- m.texcoordstep[0] = sizeof(surfvert_t);
- speedscale = cl.time * (8.0/128.0);
- speedscale -= (int)speedscale;
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- VectorSubtract (sv->v, r_origin, dir);
- // flatten the sphere
- dir[2] *= 3;
-
- number = DotProduct(dir, dir);
- #if SLOWMATH
- length = 3.0f / sqrt(number);
- #else
- *((int *)&length) = 0x5f3759df - ((* (int *) &number) >> 1);
- length = 3.0f * (length * (1.5f - (number * 0.5f * length * length)));
- #endif
-
- sv->st[0] = speedscale + dir[0] * length;
- sv->st[1] = speedscale + dir[1] * length;
- }
- R_Mesh_Draw(&m);
- }
+ m.depthwrite = false;
}
- }
- else
- {
- for (surf = firstsurf;surf;surf = surf->chain)
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- // flat color
- memset(&m, 0, sizeof(m));
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- m.cr = fogcolor[0];
- m.cg = fogcolor[1];
- m.cb = fogcolor[2];
- m.ca = 1;
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- softwaretransform(v->v, sv->v);
- }
- else
- {
- m.vertex = &mesh->vertex[0].v[0];
- m.vertexstep = sizeof(surfvertex_t);
- }
- R_Mesh_Draw(&m);
- }
- }
- }
- if (skyrenderglquake)
- {
- for (surf = firstsurf;surf;surf = surf->chain)
- {
- memset(&m, 0, sizeof(m));
- m.transparent = false;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- m.cr = 1;
- m.cg = 1;
- m.cb = 1;
- m.ca = 1;
- m.tex[0] = R_GetTexture(alphaskytexture);
- m.texcoords[0] = &svert[0].st[0];
- m.texcoordstep[0] = sizeof(surfvert_t);
- speedscale = cl.time * (16.0/128.0);
- speedscale -= (int)speedscale;
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ m.numtriangles = mesh->numtriangles;
+ m.numverts = mesh->numverts;
+ if (R_Mesh_Draw_GetBuffer(&m))
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
+ cr = fogcolor[0] * m.colorscale;
+ cg = fogcolor[1] * m.colorscale;
+ cb = fogcolor[2] * m.colorscale;
+ ca = 1;
+ memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
+ for (i = 0, v = mesh->vertex, outv = m.vertex;i < m.numverts;i++, v++, outv += 4, outc += 4)
{
- softwaretransform(v->v, sv->v);
- VectorSubtract (sv->v, r_origin, dir);
- // flatten the sphere
- dir[2] *= 3;
-
- number = DotProduct(dir, dir);
- #if SLOWMATH
- length = 3.0f / sqrt(number);
- #else
- *((int *)&length) = 0x5f3759df - ((* (int *) &number) >> 1);
- length = 3.0f * (length * (1.5f - (number * 0.5f * length * length)));
- #endif
-
- sv->st[0] = speedscale + dir[0] * length;
- sv->st[1] = speedscale + dir[1] * length;
+ softwaretransform(v->v, outv);
}
- R_Mesh_Draw(&m);
- }
- }
- }
-}
-
-static int RSurf_Light(int *dlightbits, int numverts)
-{
- float f;
- int i, l, lit = false;
- rdlight_t *rd;
- vec3_t lightorigin;
- surfvert_t *sv;
- for (l = 0;l < r_numdlights;l++)
- {
- if (dlightbits[l >> 5] & (1 << (l & 31)))
- {
- rd = &r_dlight[l];
- // FIXME: support softwareuntransform here and make bmodels use hardware transform?
- VectorCopy(rd->origin, lightorigin);
- for (i = 0, sv = svert;i < numverts;i++, sv++)
- {
- f = VectorDistance2(sv->v, lightorigin);
- if (f < rd->cullradius2)
+ for (i = 0, outc = m.color;i < m.numverts;i++, outc += 4)
{
- f = (1.0f / f) - rd->subtract;
- sv->c[0] += rd->light[0] * f;
- sv->c[1] += rd->light[1] * f;
- sv->c[2] += rd->light[2] * f;
- lit = true;
+ outc[0] = cr;
+ outc[1] = cg;
+ outc[2] = cb;
+ outc[3] = ca;
}
}
}
}
- return lit;
}
-#if USEMESHBUFFER
static int RSurf_LightSeparate(int *dlightbits, int numverts, float *vert, float *color)
{
float f, *v, *c;
}
return false;
}
-#endif
static void RSurfShader_Water_Pass_Base(msurface_t *surf)
{
-#if 0
int i, size3;
surfvertex_t *v;
- float *outv, *outc, *outst, *outuv, cl, ca, diff[3];
+ float *outv, *outc, *outst, cl, diff[3];
float base[3], scale, f;
qbyte *lm;
surfmesh_t *mesh;
rmeshbufferinfo_t m;
+ float alpha = currentrenderentity->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
memset(&m, 0, sizeof(m));
if (currentrenderentity->effects & EF_ADDITIVE)
{
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
}
- else if (surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
+ else if (surf->currenttexture->fogtexture != NULL || alpha < 1)
{
m.transparent = true;
m.blendfunc1 = GL_SRC_ALPHA;
m.depthwrite = false;
m.depthdisable = false;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-
- size3 = ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3;
-
- base[0] = base[1] = base[2] = currentrenderentity->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 64.0f) + surf->flags & SURF_LIGHTMAP ? 0 : ;
-
- ca = currentrenderentity->alpha;
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ if (surf->flags & SURF_DRAWFULLBRIGHT || currentrenderentity->effects & EF_FULLBRIGHT)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
-
- if (R_Mesh_Draw_GetBuffer(&m))
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- cl = m.colorscale;
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
+ m.numtriangles = mesh->numtriangles;
+ m.numverts = mesh->numverts;
+ if (R_Mesh_Draw_GetBuffer(&m))
{
- softwaretransform(v->v, outv);
- outv[3] = 1;
- VectorCopy(base, outc);
- outc[3] = ca;
- outst[0] = v->st[0];
- outst[1] = v->st[1];
+ base[0] = base[1] = base[2] = 1.0f * m.colorscale;
+ memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
+ {
+ softwaretransform(v->v, outv);
+ outv[3] = 1;
+ VectorCopy(base, outc);
+ outc[3] = alpha;
+ outst[0] = v->st[0];
+ outst[1] = v->st[1];
+ if (fogenabled)
+ {
+ VectorSubtract(outv, r_origin, diff);
+ f = 1 - exp(fogdensity/DotProduct(diff, diff));
+ VectorScale(outc, f, outc);
+ }
+ }
}
-
- if (surf->dlightframe == r_framecount)
- RSurf_LightSeparate(surf->dlightbits, m.numverts, m.vertex, m.color);
-
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color;i < m.numverts;i++, v++, outv += 4, outc += 4)
+ }
+ }
+ else
+ {
+ size3 = ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3;
+ base[0] = base[1] = base[2] = (r_ambient.value * (1.0f / 64.0f) + ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f));
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ m.numtriangles = mesh->numtriangles;
+ m.numverts = mesh->numverts;
+ if (R_Mesh_Draw_GetBuffer(&m))
{
- if (surf->flags & SURF_LIGHTMAP)
- if (surf->styles[0] != 255)
+ cl = m.colorscale;
+ memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
{
- lm = surf->samples + v->lightmapoffset;
- scale = d_lightstylevalue[surf->styles[0]] * (1.0f / 32768.0f);
- VectorMA(outc, scale, lm, outc);
- if (surf->styles[1] != 255)
+ softwaretransform(v->v, outv);
+ outv[3] = 1;
+ VectorCopy(base, outc);
+ outc[3] = alpha;
+ outst[0] = v->st[0];
+ outst[1] = v->st[1];
+ }
+ if (surf->dlightframe == r_framecount)
+ RSurf_LightSeparate(surf->dlightbits, m.numverts, m.vertex, m.color);
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color;i < m.numverts;i++, v++, outv += 4, outc += 4)
+ {
+ if (surf->flags & SURF_LIGHTMAP)
+ if (surf->styles[0] != 255)
{
- lm += size3;
- scale = d_lightstylevalue[surf->styles[1]] * (1.0f / 32768.0f);
+ lm = surf->samples + v->lightmapoffset;
+ scale = d_lightstylevalue[surf->styles[0]] * (1.0f / 32768.0f);
VectorMA(outc, scale, lm, outc);
- if (surf->styles[2] != 255)
+ if (surf->styles[1] != 255)
{
lm += size3;
- scale = d_lightstylevalue[surf->styles[2]] * (1.0f / 32768.0f);
+ scale = d_lightstylevalue[surf->styles[1]] * (1.0f / 32768.0f);
VectorMA(outc, scale, lm, outc);
- if (surf->styles[3] != 255)
+ if (surf->styles[2] != 255)
{
lm += size3;
- scale = d_lightstylevalue[surf->styles[3]] * (1.0f / 32768.0f);
+ scale = d_lightstylevalue[surf->styles[2]] * (1.0f / 32768.0f);
VectorMA(outc, scale, lm, outc);
+ if (surf->styles[3] != 255)
+ {
+ lm += size3;
+ scale = d_lightstylevalue[surf->styles[3]] * (1.0f / 32768.0f);
+ VectorMA(outc, scale, lm, outc);
+ }
}
}
}
+ if (fogenabled)
+ {
+ VectorSubtract(outv, r_origin, diff);
+ f = cl * (1 - exp(fogdensity/DotProduct(diff, diff)));
+ VectorScale(outc, f, outc);
+ }
+ else
+ VectorScale(outc, cl, outc);
}
- if (fogenabled)
- {
- VectorSubtract(outv, r_origin, diff);
- f = cl * (1 - exp(fogdensity/DotProduct(diff, diff)));
- VectorScale(outc, f, outc);
- }
- else
- VectorScale(outc, cl, outc);
}
}
}
+}
+
+static void RSurfShader_Water_Pass_Fog(msurface_t *surf)
+{
int i;
surfvertex_t *v;
- float *outv, *outc, *outst, *outuv, cl, ca, diff[3];
+ float *outv, *outc, *outst, diff[3];
+ float base[3], f;
surfmesh_t *mesh;
rmeshbufferinfo_t m;
+ float alpha = currentrenderentity->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
memset(&m, 0, sizeof(m));
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- }
- else if (surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
+ m.transparent = currentrenderentity->effects & EF_ADDITIVE || surf->currenttexture->fogtexture != NULL || alpha < 1;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
m.depthwrite = false;
m.depthdisable = false;
- m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.tex[1] = R_GetTexture(surf->lightmaptexture);
- ca = currentrenderentity->alpha;
+ m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
m.numtriangles = mesh->numtriangles;
m.numverts = mesh->numverts;
-
if (R_Mesh_Draw_GetBuffer(&m))
{
- cl = (float) (1 << lightscalebit) * m.colorscale;
+ VectorScale(fogcolor, m.colorscale, base);
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color;i < m.numverts;i++, v++, outv += 4, outc += 4)
{
softwaretransform(v->v, outv);
- if (r_waterripple.value)
- outv[2] += r_waterripple.value * (1.0f / 64.0f) * turbsin[(int)((v->v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v->v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255];
outv[3] = 1;
- if (fogenabled)
- {
- VectorSubtract(outv, r_origin, diff);
- outc[0] = outc[1] = outc[2] = cl * (1 - exp(fogdensity/DotProduct(diff, diff)));
- }
- else
- outc[0] = outc[1] = outc[2] = cl;
- outc[3] = ca;
- outst[0] = v->st[0];
- outst[1] = v->st[1];
- outuv[0] = v->uv[0];
- outuv[1] = v->uv[1];
+ VectorSubtract(outv, r_origin, diff);
+ f = exp(fogdensity/DotProduct(diff, diff));
+ VectorScale(base, f, outc);
+ outc[3] = alpha;
}
- }
- }
-#else
- int i;
- float diff[3], alpha, ifog;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
- alpha = currentrenderentity->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
-
- memset(&m, 0, sizeof(m));
- if (alpha != 1 || surf->currenttexture->fogtexture != NULL)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.texcoords[0] = &svert[0].st[0];
- m.texcoordstep[0] = sizeof(surfvert_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- if (r_waterripple.value)
- sv->v[2] += r_waterripple.value * (1.0f / 64.0f) * turbsin[(int)((v->v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v->v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255];
- if (surf->flags & SURF_DRAWFULLBRIGHT)
- {
- sv->c[0] = 1;
- sv->c[1] = 1;
- sv->c[2] = 1;
- sv->c[3] = alpha;
- }
- else
- {
- sv->c[0] = 0.5f;
- sv->c[1] = 0.5f;
- sv->c[2] = 0.5f;
- sv->c[3] = alpha;
- }
- sv->st[0] = (v->st[0] + turbsin[(int)((v->st[1]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
- sv->st[1] = (v->st[1] + turbsin[(int)((v->st[0]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
- }
- if (surf->dlightframe == r_framecount && !(surf->flags & SURF_DRAWFULLBRIGHT))
- RSurf_Light(surf->dlightbits, m.numverts);
- if (fogenabled && (surf->flags & SURF_DRAWNOALPHA))
- {
- for (i = 0, sv = svert;i < m.numverts;i++, sv++)
- {
- VectorSubtract(sv->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] *= ifog;
- sv->c[1] *= ifog;
- sv->c[2] *= ifog;
- }
- }
- R_Mesh_Draw(&m);
- }
-#endif
-}
-
-static void RSurfShader_Water_Pass_Fog(msurface_t *surf)
-{
-#if 0
-#else
- int i;
- float alpha;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
- vec3_t diff;
- alpha = currentrenderentity->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
-
- memset(&m, 0, sizeof(m));
- m.transparent = alpha != 1 || surf->currenttexture->fogtexture != NULL;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
- m.texcoords[0] = &svert[0].st[0];
- m.texcoordstep[0] = sizeof(surfvert_t);
-
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- if (r_waterripple.value)
- sv->v[2] += r_waterripple.value * (1.0f / 64.0f) * turbsin[(int)((v->v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v->v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255];
if (m.tex[0])
{
- sv->st[0] = (v->st[0] + turbsin[(int)((v->st[1]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
- sv->st[1] = (v->st[1] + turbsin[(int)((v->st[0]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
+ for (i = 0, v = mesh->vertex, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outst += 2)
+ {
+ outst[0] = v->st[0];
+ outst[1] = v->st[1];
+ }
}
- VectorSubtract(sv->v, r_origin, diff);
- sv->c[0] = fogcolor[0];
- sv->c[1] = fogcolor[1];
- sv->c[2] = fogcolor[2];
- sv->c[3] = alpha * exp(fogdensity/DotProduct(diff, diff));
}
- R_Mesh_Draw(&m);
}
-#endif
}
static void RSurfShader_Water(msurface_t *firstsurf)
static void RSurfShader_Wall_Pass_BaseMTex(msurface_t *surf)
{
-#if USEMESHBUFFER
int i;
surfvertex_t *v;
float *outv, *outc, *outst, *outuv, cl, ca, diff[3];
}
}
}
-#else
- int i;
- float diff[3], ifog;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
-
- memset(&m, 0, sizeof(m));
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- }
- else if (surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
- m.cr = m.cg = m.cb = (float) (1 << lightscalebit);
- m.ca = currentrenderentity->alpha;
- m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.tex[1] = R_GetTexture(surf->lightmaptexture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- m.texcoordstep[1] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->st[0];
- m.texcoords[1] = &mesh->vertex->uv[0];
- if (fogenabled)
- {
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- VectorSubtract(sv->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] = m.cr * ifog;
- sv->c[1] = m.cg * ifog;
- sv->c[2] = m.cb * ifog;
- sv->c[3] = m.ca;
- }
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- VectorSubtract(v->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] = m.cr * ifog;
- sv->c[1] = m.cg * ifog;
- sv->c[2] = m.cb * ifog;
- sv->c[3] = m.ca;
- }
- }
- }
- else
- {
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- softwaretransform(v->v, sv->v);
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
- }
- }
- R_Mesh_Draw(&m);
- }
-#endif
}
static void RSurfShader_Wall_Pass_BaseTexture(msurface_t *surf)
{
-#if USEMESHBUFFER
int i;
surfvertex_t *v;
float *outv, *outc, *outst, cl, ca;
outv[3] = 1;
outc[0] = outc[1] = outc[2] = cl;
outc[3] = ca;
- outst[0] = v->st[0];
- outst[1] = v->st[1];
- }
- }
- else
- {
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
- {
- VectorCopy(v->v, outv);
- outv[3] = 1;
- outc[0] = outc[1] = outc[2] = cl;
- outc[3] = ca;
- outst[0] = v->st[0];
- outst[1] = v->st[1];
- }
- }
- }
- }
-#else
- int i;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
-
- memset(&m, 0, sizeof(m));
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- m.cr = m.cg = m.cb = (float) (1 << v_overbrightbits.integer);
- m.ca = 1;
- m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->st[0];
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- softwaretransform(v->v, sv->v);
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
+ outst[0] = v->st[0];
+ outst[1] = v->st[1];
+ }
+ }
+ else
+ {
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
+ {
+ VectorCopy(v->v, outv);
+ outv[3] = 1;
+ outc[0] = outc[1] = outc[2] = cl;
+ outc[3] = ca;
+ outst[0] = v->st[0];
+ outst[1] = v->st[1];
+ }
+ }
}
- R_Mesh_Draw(&m);
}
-#endif
}
static void RSurfShader_Wall_Pass_BaseLightmap(msurface_t *surf)
{
-#if USEMESHBUFFER
int i;
surfvertex_t *v;
float *outv, *outc, *outuv, cl, ca, diff[3];
}
}
}
-#else
- int i;
- float diff[3], ifog;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
-
- memset(&m, 0, sizeof(m));
- m.transparent = false;
- m.blendfunc1 = GL_ZERO;
- m.blendfunc2 = GL_SRC_COLOR;
- m.cr = m.cg = m.cb = (float) (1 << v_overbrightbits.integer);
- m.ca = 1;
- m.tex[0] = R_GetTexture(surf->lightmaptexture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->uv[0];
- if (fogenabled)
- {
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- VectorSubtract(sv->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] = m.cr * ifog;
- sv->c[1] = m.cg * ifog;
- sv->c[2] = m.cb * ifog;
- sv->c[3] = m.ca;
- }
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- VectorSubtract(v->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] = m.cr * ifog;
- sv->c[1] = m.cg * ifog;
- sv->c[2] = m.cb * ifog;
- sv->c[3] = m.ca;
- }
- }
- }
- else
- {
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- softwaretransform(v->v, sv->v);
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
- }
- }
- R_Mesh_Draw(&m);
- }
-#endif
}
static void RSurfShader_Wall_Pass_BaseVertex(msurface_t *surf)
{
-#if USEMESHBUFFER
int i, size3;
surfvertex_t *v;
- float *outv, *outc, *outst, *outuv, cl, ca, diff[3];
+ float *outv, *outc, *outst, cl, ca, diff[3];
float base[3], scale, f;
qbyte *lm;
surfmesh_t *mesh;
{
if (softwaretransform_complexity)
{
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
{
softwaretransform(v->v, outv);
outv[3] = 1;
}
else
{
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
{
VectorCopy(v->v, outv);
outv[3] = 1;
{
if (softwaretransform_complexity)
{
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
{
softwaretransform(v->v, outv);
outv[3] = 1;
}
else
{
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
{
VectorCopy(v->v, outv);
outv[3] = 1;
}
}
}
-#else
- int i, size3;
- float c[3], base[3], scale, diff[3], ifog;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
- qbyte *lm;
-
- size3 = ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3;
-
- base[0] = base[1] = base[2] = currentrenderentity->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 128.0f);
-
- memset(&m, 0, sizeof(m));
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- }
- else if (surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->st[0];
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- VectorCopy(base, c);
- if (surf->styles[0] != 255)
- {
- lm = surf->samples + v->lightmapoffset;
- scale = d_lightstylevalue[surf->styles[0]] * (1.0f / 32768.0f);
- VectorMA(c, scale, lm, c);
- if (surf->styles[1] != 255)
- {
- lm += size3;
- scale = d_lightstylevalue[surf->styles[1]] * (1.0f / 32768.0f);
- VectorMA(c, scale, lm, c);
- if (surf->styles[2] != 255)
- {
- lm += size3;
- scale = d_lightstylevalue[surf->styles[2]] * (1.0f / 32768.0f);
- VectorMA(c, scale, lm, c);
- if (surf->styles[3] != 255)
- {
- lm += size3;
- scale = d_lightstylevalue[surf->styles[3]] * (1.0f / 32768.0f);
- VectorMA(c, scale, lm, c);
- }
- }
- }
- }
- sv->c[0] = c[0];
- sv->c[1] = c[1];
- sv->c[2] = c[2];
- sv->c[3] = currentrenderentity->alpha;
- }
- if (surf->dlightframe == r_framecount)
- RSurf_Light(surf->dlightbits, m.numverts);
- if (fogenabled)
- {
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- VectorSubtract(sv->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] *= ifog;
- sv->c[1] *= ifog;
- sv->c[2] *= ifog;
- }
- }
- R_Mesh_Draw(&m);
- }
-#endif
}
static void RSurfShader_Wall_Pass_BaseFullbright(msurface_t *surf)
{
-#if USEMESHBUFFER
int i;
surfvertex_t *v;
float *outv, *outc, *outst, cl, ca, diff[3];
}
}
}
-#else
- int i;
- float diff[3], ifog;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
-
- memset(&m, 0, sizeof(m));
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- }
- else if (surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->st[0];
- if (fogenabled)
- {
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- VectorSubtract(sv->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] = ifog;
- sv->c[1] = ifog;
- sv->c[2] = ifog;
- sv->c[3] = currentrenderentity->alpha;
- }
- }
- else
- {
- m.cr = m.cg = m.cb = 1;
- m.ca = currentrenderentity->alpha;
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- softwaretransform(v->v, sv->v);
- }
- R_Mesh_Draw(&m);
- }
-#endif
}
static void RSurfShader_Wall_Pass_Light(msurface_t *surf)
{
-#if USEMESHBUFFER
int i;
surfvertex_t *v;
- float *outv, *outc, *outst, *outuv, cl, ca, diff[3], f;
+ float *outv, *outc, *outst, cl, ca, diff[3], f;
surfmesh_t *mesh;
rmeshbufferinfo_t m;
{
cl = m.colorscale;
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
+ for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
{
softwaretransform(v->v, outv);
outv[3] = 1;
}
}
}
-#else
- int i;
- float diff[3], ifog;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
-
- memset(&m, 0, sizeof(m));
- if (currentrenderentity->effects & EF_ADDITIVE)
- m.transparent = true;
- else if (surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
- m.transparent = true;
- else
- m.transparent = false;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->st[0];
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- sv->c[0] = 0;
- sv->c[1] = 0;
- sv->c[2] = 0;
- sv->c[3] = currentrenderentity->alpha;
- }
- if (RSurf_Light(surf->dlightbits, m.numverts))
- {
- if (fogenabled)
- {
- for (i = 0, sv = svert;i < m.numverts;i++, sv++)
- {
- VectorSubtract(sv->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] *= ifog;
- sv->c[1] *= ifog;
- sv->c[2] *= ifog;
- }
- }
- R_Mesh_Draw(&m);
- }
- }
-#endif
}
static void RSurfShader_Wall_Pass_Glow(msurface_t *surf)
{
-#if USEMESHBUFFER
int i;
surfvertex_t *v;
float *outv, *outc, *outst, cl, ca, diff[3];
}
}
}
-#else
- int i;
- float diff[3], ifog;
- surfvertex_t *v;
- surfvert_t *sv;
- surfmesh_t *mesh;
- rmeshinfo_t m;
-
- memset(&m, 0, sizeof(m));
- m.transparent = currentrenderentity->effects & EF_ADDITIVE || surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.cr = 1;
- m.cg = 1;
- m.cb = 1;
- m.ca = currentrenderentity->alpha;
- m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->st[0];
- if (fogenabled)
- {
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- VectorSubtract(sv->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] = m.cr * ifog;
- sv->c[1] = m.cg * ifog;
- sv->c[2] = m.cb * ifog;
- sv->c[3] = m.ca;
- }
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- VectorSubtract(v->v, r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
- sv->c[0] = m.cr * ifog;
- sv->c[1] = m.cg * ifog;
- sv->c[2] = m.cb * ifog;
- sv->c[3] = m.ca;
- }
- }
- }
- else
- {
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- softwaretransform(v->v, sv->v);
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
- }
- }
- R_Mesh_Draw(&m);
- }
-#endif
}
static void RSurfShader_Wall_Pass_Fog(msurface_t *surf)
{
-#if USEMESHBUFFER
int i;
surfvertex_t *v;
float *outv, *outc, *outst, cl, ca, diff[3], f;
}
}
}
-#else
- int i;
- surfvertex_t *v;
- surfvert_t *sv;
- rmeshinfo_t m;
- surfmesh_t *mesh;
- vec3_t diff;
-
- memset(&m, 0, sizeof(m));
- m.transparent = currentrenderentity->effects & EF_ADDITIVE || surf->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.color = &svert[0].c[0];
- m.colorstep = sizeof(surfvert_t);
- m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
- m.texcoordstep[0] = sizeof(surfvertex_t);
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- m.index = mesh->index;
- m.texcoords[0] = &mesh->vertex->st[0];
- if (softwaretransform_complexity)
- {
- m.vertex = &svert[0].v[0];
- m.vertexstep = sizeof(surfvert_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- softwaretransform(v->v, sv->v);
- VectorSubtract(sv->v, r_origin, diff);
- sv->c[0] = fogcolor[0];
- sv->c[1] = fogcolor[1];
- sv->c[2] = fogcolor[2];
- sv->c[3] = currentrenderentity->alpha * exp(fogdensity/DotProduct(diff,diff));
- }
- }
- else
- {
- m.vertex = &mesh->vertex->v[0];
- m.vertexstep = sizeof(surfvertex_t);
- for (i = 0, sv = svert, v = mesh->vertex;i < m.numverts;i++, sv++, v++)
- {
- VectorSubtract(v->v, r_origin, diff);
- sv->c[0] = fogcolor[0];
- sv->c[1] = fogcolor[1];
- sv->c[2] = fogcolor[2];
- sv->c[3] = currentrenderentity->alpha * exp(fogdensity/DotProduct(diff,diff));
- }
- }
- R_Mesh_Draw(&m);
- }
-#endif
}
static void RSurfShader_Wall_Fullbright(msurface_t *firstsurf)