// gauntlet laser\r
// based off morphed's cl_gentle\r
// used in qcsrc/server/w_laser.qc\r
-effect laser_gauntlet\r
+effect grabber_melee\r
tex 43 43\r
count 3\r
type spark\r
-color 0xff00ff 0xff0000\r
-size 4 8\r
+color 0xffffff 0x0000ff\r
+size 8 16\r
sizeincrease 34\r
alpha 128 128 292\r
gravity 0\r
airfriction 5\r
liquidfriction 10\r
-velocityjitter 50 50 50\r
+velocityjitter 25 25 25\r
\r
\r
//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required\r
\r
WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), FALSE, self, ANTILAG_LATENCY(self));\r
\r
- pointparticles(particleeffectnum("laser_gauntlet"), w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), '0 0 0', 1);\r
+ pointparticles(particleeffectnum("grabber_melee"), w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), '0 0 0', 1);\r
\r
if (trace_fraction < 1)\r
Damage(trace_ent, self, self, cvar("g_balance_grabber_secondary_damage"), WEP_GRABBER | HITTYPE_SECONDARY, trace_endpos, cvar("g_balance_grabber_secondary_force") * w_shotdir);\r