float MSG_KILL_ACTION = 3;
float MSG_KILL_ACTION_SPREE = 4;
-float KILL_TEAM = 0;
-float KILL_TEAM_SPREE = 1;
-float KILL_FIRST_BLOOD = 2;
-float KILL_FIRST_VICTIM = 3;
-float KILL_TYPEFRAG = 4;
-float KILL_TYPEFRAGGED = 5;
-float KILL_FRAG = 6;
-float KILL_FRAGGED = 7;
-float KILL_SPREE = 8;
-float KILL_END_SPREE = 9;
-float KILL_SPREE_3 = 10;
-float KILL_SPREE_5 = 11;
-float KILL_SPREE_10 = 12;
-float KILL_SPREE_15 = 13;
-float KILL_SPREE_20 = 14;
-float KILL_SPREE_25 = 15;
-float KILL_SPREE_30 = 16;
+float KILL_TEAM = 10301;
+float KILL_TEAM_SPREE = 10302;
+float KILL_FIRST_BLOOD = 10303;
+float KILL_FIRST_VICTIM = 10304;
+float KILL_TYPEFRAG = 10305;
+float KILL_TYPEFRAGGED = 10306;
+float KILL_FRAG = 10307;
+float KILL_FRAGGED = 10308;
+float KILL_SPREE = 10309;
+float KILL_END_SPREE = 10310;
+float KILL_SPREE_3 = 10311;
+float KILL_SPREE_5 = 10312;
+float KILL_SPREE_10 = 10313;
+float KILL_SPREE_15 = 10314;
+float KILL_SPREE_20 = 10315;
+float KILL_SPREE_25 = 10316;
+float KILL_SPREE_30 = 10317;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon
float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon
float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
-float WR_SUICIDEMESSAGE = 7; // (SVQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
-float WR_KILLMESSAGE = 8; // (SVQC) sets w_deathtypestring or leaves it alone
+float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
+float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone
float WR_RELOAD = 9; // (SVQC) does not need to do anything
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect