_Movetype_CheckWater(this);
this.origin = this.origin + movedt * this.velocity;
this.angles = this.angles + movedt * this.avelocity;
- _Movetype_LinkEdict(this, false);
break;
case MOVETYPE_STEP:
_Movetype_Physics_Step(this, movedt);
case MOVETYPE_PHYSICS:
break;
}
+
+ //_Movetype_CheckVelocity(this);
+
+ _Movetype_LinkEdict(this, true);
+
+ //_Movetype_CheckVelocity(this);
}
void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient) // to be run every move frame