falling sound/player/female/player/falling 0
gasp sound/player/female/player/gasp 0
jump sound/player/female/player/jump 0
-swallow sound/player/female/player/swallow 0
+swallow sound/player/female/player/swallow 2
digest sound/player/female/player/digest 0
-regurgitate sound/player/female/player/regurgitate 0
+regurgitate sound/player/female/player/regurgitate 2
regurgitate_prepare sound/player/female/player/regurgitate_prepare 0
gurgle sound/player/female/player/gurgle 0
pain25 sound/player/female/player/pain25 0
centerprint(e.predator, "^3You have swallowed a team mate, don't digest!");\r
}\r
\r
- PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+ PlayerSound(e.predator, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
e.predator.punchangle_x -= cvar("g_balance_vore_swallow_punchangle");\r
e.predator.stomach_load += 1;\r
e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits\r
e.pushltime = time + cvar("g_maxpushtime");\r
\r
- PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+ PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_punchangle");\r
Independent.nu\r
N/A\r
\r
+*Man Coughing\r
+http://www.pdsounds.org/sounds/man_coughing\r
+Stilgar\r
+http://www.pdsounds.org/users/stilgar\r
+\r
+*Water bubbles chortling\r
+http://www.pdsounds.org/sounds/water_bubbles_chortling\r
+Stephan\r
+http://www.pdsounds.org/audio/by/artist/stephan\r
+\r
**---------------- Music: ----------------\r
\r
*Space Walk\r