// NOTE csqc uses the active mutators list sent by this function
// to understand which mutators are enabled
// also note that they aren't all registered mutators, e.g. jetpack, low gravity
-void SendWelcomemessage_msg_type(entity this, int msg_type)
+void SendWelcomeMessage(entity this, int msg_type)
{
WriteByte(msg_type, boolean(autocvar_g_campaign));
if (boolean(autocvar_g_campaign))
.float nickspamtime; // time of last nick change
.float nickspamcount;
-void SendWelcomemessage_msg_type(entity this, int msg_type);
+void SendWelcomeMessage(entity this, int msg_type);
// respawning
.int respawn_flags;
WriteByte(MSG_ENTITY, welcome_msg_too);
// welcome message is sent here because it needs to know the gametype
if (welcome_msg_too)
- SendWelcomemessage_msg_type(to, MSG_ENTITY);
+ SendWelcomeMessage(to, MSG_ENTITY);
return true;
}