set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
+set g_balance_laser_switchdelay_drop 0.2
+set g_balance_laser_switchdelay_raise 0.2
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_laser_reload_time 2
// }}}
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_refire 1.25
set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_shotgun_reload_time 2
// }}}
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
+set g_balance_uzi_switchdelay_drop 0.2
+set g_balance_uzi_switchdelay_raise 0.2
+
set g_balance_uzi_reload_ammo 60 //default: 30
set g_balance_uzi_reload_time 2
// }}}
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
+set g_balance_grenadelauncher_switchdelay_drop 0.2
+set g_balance_grenadelauncher_switchdelay_raise 0.2
+
set g_balance_grenadelauncher_reload_ammo 0 //default: 12
set g_balance_grenadelauncher_reload_time 2
// }}}
set g_balance_electro_combo_comboradius 300
set g_balance_electro_combo_speed 2000
set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_switchdelay_drop 0.2
+set g_balance_electro_switchdelay_raise 0.2
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
+set g_balance_crylink_switchdelay_drop 0.2
+set g_balance_crylink_switchdelay_raise 0.2
+
set g_balance_crylink_reload_ammo 0 //default: 10
set g_balance_crylink_reload_time 2
// }}}
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 800
+set g_balance_nex_switchdelay_drop 0.2
+set g_balance_nex_switchdelay_raise 0.2
+
set g_balance_nex_reload_ammo 0 //default: 25
set g_balance_nex_reload_time 2
// }}}
set g_balance_minstanex_laser_ammo 0
set g_balance_minstanex_laser_animtime 0.3
set g_balance_minstanex_laser_refire 0.7
+set g_balance_minstanex_switchdelay_drop 0.2
+set g_balance_minstanex_switchdelay_raise 0.2
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
set g_balance_hagar_secondary_load_max 4
set g_balance_hagar_secondary_load_hold 4
set g_balance_hagar_secondary_load_releasedeath 0
-set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_abort 0
set g_balance_hagar_secondary_load_linkexplode 0
set g_balance_hagar_secondary_load_animtime 0.2
set g_balance_hagar_secondary_damage 40
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.5
set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_switchdelay_drop 0.2
+set g_balance_hagar_switchdelay_raise 0.2
set g_balance_hagar_reload_ammo 0 //default: 25
set g_balance_hagar_reload_time 2
// }}}
set g_balance_rocketlauncher_remote_edgedamage 35
set g_balance_rocketlauncher_remote_radius 110
set g_balance_rocketlauncher_remote_force 400
+set g_balance_rocketlauncher_switchdelay_drop 0.2
+set g_balance_rocketlauncher_switchdelay_raise 0.2
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
// }}}
set g_balance_porto_secondary_animtime 0.3
set g_balance_porto_secondary_speed 1000
set g_balance_porto_secondary_lifetime 5
+set g_balance_porto_switchdelay_drop 0.2
+set g_balance_porto_switchdelay_raise 0.2
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
set g_balance_hook_secondary_health 15
-set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_switchdelay_drop 0.2
+set g_balance_hook_switchdelay_raise 0.2
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
set g_balance_tuba_pitchstep 6
+set g_balance_tuba_switchdelay_drop 0.2
+set g_balance_tuba_switchdelay_raise 0.2
// }}}
// {{{ fireball // this is a superweapon -- lets make it behave as one.
-set g_balance_fireball_primary_animtime 0.4
+set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_primary_bfgradius 1000
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_switchdelay_drop 0.2
+set g_balance_fireball_switchdelay_raise 0.2
// }}}