// figure out how large a bounding box we need to properly compute this brush
maxdist = 0;
for (j = 0;j < numoriginalplanes;j++)
- maxdist = max(maxdist, originalplanes[j].dist);
+ maxdist = max(maxdist, fabs(originalplanes[j].dist));
// now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
- maxdist = floor(maxdist * (4.0 / 1024.0) + 1) * 1024.0;
+ maxdist = floor(maxdist * (4.0 / 1024.0) + 2) * 1024.0;
// construct a collision brush (points, planes, and renderable mesh) from
// a set of planes, this also optimizes out any unnecessary planes (ones
// whose polygon is clipped away by the other planes)
}
}
// if nothing is left, skip it
- if (pnumpoints < 3)
- {
- //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
- continue;
- }
+ // LordHavoc: do not skip planes, because they may be bevel planes
+ // added by the map compiler to allow sliding along edges
+ //if (pnumpoints < 3)
+ //{
+ // //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
+ // continue;
+ //}
for (k = 0;k < pnumpoints;k++)
{
// NOTE: start and end of each brush pair must have same numplanes/numpoints
void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
{
- int nplane, nplane2, fstartsolid = true, fendsolid = true, brushsolid, hitq3surfaceflags = 0;
+ int nplane, nplane2, hitq3surfaceflags = 0;
float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
const colplanef_t *startplane, *endplane;
texture_t *hittexture = NULL;
}
//Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
- if(d1 > d2)
+ if (d1 > d2)
{
// moving into brush
- if(d2 > 0)
+ if (d2 > 0)
return;
- if(d1 > 0)
+ if (d1 > 0)
{
// enter
- fstartsolid = false;
imove = 1 / (d1 - d2);
f = (d1 - collision_enternudge.value) * imove;
+ // check if this will reduce the collision time range
if (enterfrac < f)
{
+ // reduced collision time range
enterfrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
enterfrac2 = f - collision_impactnudge.value * imove;
VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
hitq3surfaceflags = startplane->q3surfaceflags;
else
{
// moving out of brush
- if(d1 > 0)
+ if (d1 > 0)
return;
- if(d2 > 0)
+ if (d2 > 0)
{
// leave
- fendsolid = false;
f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ // check if this will reduce the collision time range
if (leavefrac > f)
+ {
+ // reduced collision time range
leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
}
}
}
- brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
- if (fstartsolid)
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if this brush can block the trace or not according to contents
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
{
- trace->startsupercontents |= thatbrush_start->supercontents;
- if (brushsolid)
+ if (enterfrac == -1)
{
+ trace->startsupercontents |= thatbrush_start->supercontents;
trace->startsolid = true;
- if (fendsolid)
+ if (leavefrac < 1)
trace->allsolid = true;
}
+ // store out the impact information
+ trace->hitsupercontents = thatbrush_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ VectorCopy(newimpactnormal, trace->plane.normal);
}
-
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+ else
{
-#if 0
- // broken
- if (thatbrush_start->ispolygon)
- {
- d1 = nearestplanedist_float(thatbrush_start->planes[0].normal, thisbrush_start->points, thisbrush_start->numpoints) - thatbrush_start->planes[0].dist - collision_startnudge.value;
- d2 = nearestplanedist_float(thatbrush_end->planes[0].normal, thisbrush_end->points, thisbrush_end->numpoints) - thatbrush_end->planes[0].dist - collision_endnudge.value;
- move = d1 - d2;
- if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
- return;
- // enter
- imove = 1 / move;
- enterfrac = (d1 - collision_enternudge.value) * imove;
- if (enterfrac < trace->realfraction)
- {
- enterfrac2 = enterfrac - collision_impactnudge.value * imove;
- trace->hitsupercontents = thatbrush_start->supercontents;
- trace->hitq3surfaceflags = thatbrush_start->planes[0].q3surfaceflags;
- trace->hittexture = thatbrush_start->planes[0].texture;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
- }
- }
- else
-#endif
- {
- trace->hitsupercontents = thatbrush_start->supercontents;
- trace->hitq3surfaceflags = hitq3surfaceflags;
- trace->hittexture = hittexture;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorCopy(newimpactnormal, trace->plane.normal);
- }
+ // this brush can not block the trace, but it can update start contents
+ if (enterfrac == -1)
+ trace->startsupercontents |= thatbrush_start->supercontents;
}
}
// NOTE: start and end brush pair must have same numplanes/numpoints
void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
{
- int nplane, fstartsolid = true, fendsolid = true, brushsolid, hitq3surfaceflags = 0;
+ int nplane, hitq3surfaceflags = 0;
float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
const colplanef_t *startplane, *endplane;
texture_t *hittexture = NULL;
if (d1 > 0)
{
// enter
- fstartsolid = false;
imove = 1 / (d1 - d2);
f = (d1 - collision_enternudge.value) * imove;
+ // check if this will reduce the collision time range
if (enterfrac < f)
{
+ // reduced collision time range
enterfrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
enterfrac2 = f - collision_impactnudge.value * imove;
VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
hitq3surfaceflags = startplane->q3surfaceflags;
if (d2 > 0)
{
// leave
- fendsolid = false;
f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ // check if this will reduce the collision time range
if (leavefrac > f)
+ {
+ // reduced collision time range
leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
}
}
}
- brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
- if (fstartsolid)
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if this brush can block the trace or not according to contents
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
{
- trace->startsupercontents |= thatbrush_start->supercontents;
- if (brushsolid)
+ if (enterfrac == -1)
{
+ trace->startsupercontents |= thatbrush_start->supercontents;
trace->startsolid = true;
- if (fendsolid)
+ if (leavefrac < 1)
trace->allsolid = true;
}
+ // store out the impact information
+ trace->hitsupercontents = thatbrush_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ VectorCopy(newimpactnormal, trace->plane.normal);
}
-
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac <= leavefrac)
+ else
{
-#if 0
- // broken
- if (thatbrush_start->ispolygon)
- {
- d1 = DotProduct(thatbrush_start->planes[0].normal, linestart) - thatbrush_start->planes[0].dist - collision_startnudge.value;
- d2 = DotProduct(thatbrush_end->planes[0].normal, lineend) - thatbrush_end->planes[0].dist - collision_endnudge.value;
- move = d1 - d2;
- if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
- return;
- // enter
- imove = 1 / move;
- enterfrac = (d1 - collision_enternudge.value) * imove;
- if (enterfrac < trace->realfraction)
- {
- enterfrac2 = enterfrac - collision_impactnudge.value * imove;
- trace->hitsupercontents = thatbrush_start->supercontents;
- trace->hitq3surfaceflags = hitq3surfaceflags;
- trace->hittexture = hittexture;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
- }
- }
- else
-#endif
- {
- trace->hitsupercontents = thatbrush_start->supercontents;
- trace->hitq3surfaceflags = hitq3surfaceflags;
- trace->hittexture = hittexture;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorCopy(newimpactnormal, trace->plane.normal);
- }
+ // this brush can not block the trace, but it can update start contents
+ if (enterfrac == -1)
+ trace->startsupercontents |= thatbrush_start->supercontents;
}
}