{
// This will be hard to replace with MAKE_VECTORS because it's called as part of the predraw function
// as documented in csprogs.h in the engine. The globals can then be read in many places in the engine.
- // However MR_ROTATE is currently only used in one place - might be possible to get rid of it entirely.
+ // However MF_ROTATE is currently only used in one place - might be possible to get rid of it entirely.
this.renderflags |= RF_USEAXIS;
makevectors(this.angles + '0 100 0' * fmod(time, 3.6));
}