set g_balance_health_regenstable 25\r
set g_balance_health_rotstable 150\r
set g_balance_health_limit 200\r
+set g_balance_health_consumable_alwayspickup 0\r
set g_balance_armor_regenstable 100\r
set g_balance_armor_rotstable 100\r
set g_balance_armor_limit 100\r
\r
// give the consumable item to the player touching it\r
if not(other.stomach_load + self.dmg > other.stomach_maxload || other.stomach_load + self.initdmg > other.stomach_maxload)\r
+ if not(!cvar("g_balance_health_consumable_alwayspickup") && other.health >= self.max_health)\r
{\r
Item_Consumable_Spawn(self, other);\r
remove(self);\r
if(item.dmg) // consumable item\r
{\r
if(player.stomach_load + item.dmg <= player.stomach_maxload)\r
+ if not(!cvar("g_balance_health_consumable_alwayspickup") && player.health >= item.max_health)\r
{\r
pickedup = TRUE;\r
Item_Consumable_Spawn(self, player);\r