--- /dev/null
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 125
+set g_balance_armor_start 0
+set g_start_ammo_shells 20
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 30
+set g_lms_start_ammo_nails 250
+set g_lms_start_ammo_rockets 100
+set g_lms_start_ammo_cells 200
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 15
+set g_balance_nix_ammo_nails 45
+set g_balance_nix_ammo_rockets 15
+set g_balance_nix_ammo_cells 15
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 20
+set g_pickup_shells_weapon 10
+set g_pickup_shells_max 45
+set g_pickup_nails 120
+set g_pickup_nails_weapon 60
+set g_pickup_nails_max 300
+set g_pickup_rockets 25
+set g_pickup_rockets_weapon 15
+set g_pickup_rockets_max 150
+set g_pickup_cells 30
+set g_pickup_cells_weapon 20
+set g_pickup_cells_max 200
+set g_pickup_fuel 25
+set g_pickup_fuel_weapon 15
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 999
+set g_pickup_armorsmall_anyway 0
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 999
+set g_pickup_armormedium_anyway 0
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 999
+set g_pickup_armorbig_anyway 0
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 999
+set g_pickup_armorlarge_anyway 0
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 999
+set g_pickup_healthsmall_anyway 0
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 999
+set g_pickup_healthmedium_anyway 0
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 999
+set g_pickup_healthlarge_anyway 0
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 999
+set g_pickup_healthmega_anyway 0
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 5
+set g_pickup_respawntime_ammo 25
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.1
+set g_balance_health_regenlinear 0
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.1
+set g_balance_health_rotlinear 0
+set g_balance_pause_health_rot 5
+set g_balance_pause_health_rot_spawn 10
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.1
+set g_balance_armor_rotlinear 0
+set g_balance_pause_armor_rot 5
+set g_balance_pause_armor_rot_spawn 10
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.7
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.65
+set g_balance_weaponswitchdelay 0.15
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.5
+set g_throughfloor_force 0.7
+set g_projectiles_newton_style 2
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_projectiles_spread_style 7
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 800
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 15
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.3
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
+set g_balance_laser_primary_edgedamage 20
+set g_balance_laser_primary_force 270
+set g_balance_laser_primary_radius 60
+set g_balance_laser_primary_speed 4000
+set g_balance_laser_primary_spread 0
+set g_balance_laser_primary_refire 0.6
+set g_balance_laser_primary_animtime 0.6
+set g_balance_laser_primary_lifetime 5
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 35
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_spread 0
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+set g_balance_laser_secondary_shotangle 0
+set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 10
+set g_balance_shotgun_primary_damage 5
+set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_spread 0.07
+set g_balance_shotgun_primary_refire 0.8
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 85
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_damage 110
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
+// }}}
+// {{{ uzi
+set g_balance_uzi_first 1
+set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.015
+set g_balance_uzi_first_refire 0.3
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 15
+set g_balance_uzi_sustained_force 10
+set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary_type 0
+set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_edgedamage 38
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed_z 0
+set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_lifetime2 1
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 25
+set g_balance_grenadelauncher_primary_damageforcescale 4
+set g_balance_grenadelauncher_primary_bouncefactor 0.5
+set g_balance_grenadelauncher_primary_bouncestop 0.075
+set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
+
+set g_balance_grenadelauncher_secondary_type 1
+set g_balance_grenadelauncher_secondary_damage 70
+set g_balance_grenadelauncher_secondary_edgedamage 38
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_speed_z 0
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_lifetime2 0
+set g_balance_grenadelauncher_secondary_refire 0.7
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+// }}}
+// {{{ minelayer // TODO
+set g_balance_minelayer_damage 35
+set g_balance_minelayer_edgedamage 30
+set g_balance_minelayer_force 250
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 750
+set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_ammo 5
+set g_balance_minelayer_health 15
+set g_balance_minelayer_limit 4 // 0 disables the limit
+set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_remote_force 300
+// }}}
+// {{{ electro
+set g_balance_electro_lightning 1
+set g_balance_electro_primary_damage 110
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 425
+set g_balance_electro_primary_force_up 125
+set g_balance_electro_primary_radius 850
+set g_balance_electro_primary_comboradius 150
+set g_balance_electro_primary_speed 0
+set g_balance_electro_primary_spread 0
+set g_balance_electro_primary_lifetime 0
+set g_balance_electro_primary_refire 0.4
+set g_balance_electro_primary_animtime 0.03333333
+set g_balance_electro_primary_ammo 7
+set g_balance_electro_primary_range 800
+set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
+set g_balance_electro_primary_falloff_maxdist 850
+set g_balance_electro_primary_falloff_halflifedist 425
+
+set g_balance_electro_secondary_damage 25
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 100
+set g_balance_electro_secondary_speed 500
+set g_balance_electro_secondary_speed_up 150
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0.08
+set g_balance_electro_secondary_lifetime 3.5
+set g_balance_electro_secondary_refire 0.1
+set g_balance_electro_secondary_refire2 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 10
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 3
+
+set g_balance_electro_combo_damage 60
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 80
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_speed 400
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 5
+set g_balance_crylink_primary_edgedamage 2.5
+set g_balance_crylink_primary_force 25
+set g_balance_crylink_primary_radius 50
+set g_balance_crylink_primary_speed 2500
+set g_balance_crylink_primary_spread 0.04
+set g_balance_crylink_primary_shots 12
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 1
+set g_balance_crylink_primary_animtime 0.4
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.2
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_damage 2
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -20
+set g_balance_crylink_secondary_radius 5
+set g_balance_crylink_secondary_speed 1600
+set g_balance_crylink_secondary_spread 0.03
+set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.15
+set g_balance_crylink_secondary_animtime 0.15
+set g_balance_crylink_secondary_ammo 1
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_primary_damage 100
+set g_balance_nex_primary_force 600
+set g_balance_nex_primary_refire 0.75
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 0
+set g_balance_nex_primary_damagefalloff_maxdist 0
+set g_balance_nex_primary_damagefalloff_halflife 0
+set g_balance_nex_primary_damagefalloff_forcehalflife 0
+
+set g_balance_nex_secondary 1
+set g_balance_nex_secondary_charge 1
+set g_balance_nex_secondary_charge_rate 0.7
+set g_balance_nex_secondary_damage 100
+set g_balance_nex_secondary_force 600
+set g_balance_nex_secondary_refire 1.5
+set g_balance_nex_secondary_animtime 0.3
+set g_balance_nex_secondary_ammo 5
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
+
+set g_balance_nex_charge 1
+set g_balance_nex_charge_mindmg 10
+set g_balance_nex_charge_start 0
+set g_balance_nex_charge_rate 0.35
+set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_shot_multiplier 0
+set g_balance_nex_charge_velocity_rate 0
+set g_balance_nex_charge_minspeed 400
+set g_balance_nex_charge_maxspeed 1000
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 30
+set g_balance_hagar_primary_edgedamage 15
+set g_balance_hagar_primary_force 50
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_damage 30
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_radius 65
+set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_lifetime_min 30
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher // TODO
+set g_balance_rocketlauncher_damage 110
+set g_balance_rocketlauncher_edgedamage 25
+set g_balance_rocketlauncher_force 350
+set g_balance_rocketlauncher_radius 125
+set g_balance_rocketlauncher_speed 1000
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_lifetime 5
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.4
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 10
+set g_balance_rocketlauncher_damageforcescale 0
+set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 45 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+set g_balance_rocketlauncher_remote_damage 90
+set g_balance_rocketlauncher_remote_edgedamage 20
+set g_balance_rocketlauncher_remote_radius 125
+set g_balance_rocketlauncher_remote_force 350
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 5 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.6
+set g_balance_hlac_primary_spread_add 0.01
+set g_balance_hlac_primary_spread_crouchmod 0.5
+
+set g_balance_hlac_primary_damage 22
+set g_balance_hlac_primary_edgedamage 2
+set g_balance_hlac_primary_force -100
+set g_balance_hlac_primary_radius 100
+set g_balance_hlac_primary_speed 5000
+set g_balance_hlac_primary_lifetime 3
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_spread 0.2
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 20
+set g_balance_hlac_secondary_edgedamage 3
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 50
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 3
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.7
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0
+set g_balance_campingrifle_primary_tracer 1
+set g_balance_campingrifle_primary_damage 75
+set g_balance_campingrifle_primary_headshotaddeddamage 75
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 40000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 1.5
+set g_balance_campingrifle_primary_animtime 0.6
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_campingrifle_primary_burstcost 0
+set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_campingrifle_secondary 1
+set g_balance_campingrifle_secondary_tracer 0
+set g_balance_campingrifle_secondary_damage 50
+set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
+set g_balance_campingrifle_secondary_spread 0
+set g_balance_campingrifle_secondary_force 2
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 1.5
+set g_balance_campingrifle_secondary_animtime 0.6
+set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_campingrifle_secondary_burstcost 0
+set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 40
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.05
+set g_balance_seeker_flac_lifetime_rand 0.02
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 5000
+set g_balance_seeker_flac_speed_up 500
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.25
+
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker