// {{{ weapon properties
// {{{ laser
-set g_balance_laser_primary_damage 10
-set g_balance_laser_primary_edgedamage 0
-set g_balance_laser_primary_force 75
-set g_balance_laser_primary_radius 10
-set g_balance_laser_primary_speed 0
+set g_balance_laser_primary_damage 35
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.066
-set g_balance_laser_primary_animtime 0.066
-set g_balance_laser_primary_lifetime 0
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_gauntlet 1
+set g_balance_laser_primary_delay 0.03
+set g_balance_laser_gauntlet 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_speed 9000
set g_balance_laser_secondary_spread 0
set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0
+set g_balance_laser_secondary_animtime 0.3
set g_balance_laser_secondary_lifetime 30
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0