#include "flipflop.qh"
+
#ifdef SVQC
/*QUAKED spawnfunc_trigger_flipflop (.5 .5 .5) (-8 -8 -8) (8 8 8) START_ENABLED
"Flip-flop" trigger gate... lets only every second trigger event through
*/
void flipflop_use(entity this, entity actor, entity trigger)
{
+ if(this.active != ACTIVE_ACTIVE)
+ return;
+
this.state = !this.state;
if(this.state)
SUB_UseTargets(this, actor, trigger);
spawnfunc(trigger_flipflop)
{
- if(this.spawnflags & START_ENABLED)
- {
- this.state = true;
- }
+ this.active = ACTIVE_ACTIVE;
+ this.state = (this.spawnflags & START_ENABLED);
this.use = flipflop_use;
this.reset = spawnfunc_trigger_flipflop; // perfect resetter
}
-
#endif