--- /dev/null
- void KillIndicator_Think(entity this);
- void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
- {
- e.killindicator = spawn();
- e.killindicator.owner = e;
- setthink(e.killindicator, KillIndicator_Think);
- e.killindicator.nextthink = time + (e.lip) * 0.05;
- e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
- e.killindicator.count = 1; // this is used to indicate that it should be silent
- e.lip = 0;
- }
-
+#include "sv_cts.qh"
+
+#include <server/race.qh>
+#include <server/items.qh>
+
+float autocvar_g_cts_finish_kill_delay;
+bool autocvar_g_cts_selfdamage;
+
+// legacy bot roles
+.float race_checkpoint;
+void havocbot_role_cts(entity this)
+{
+ if(IS_DEAD(this))
+ return;
+
+ if (navigation_goalrating_timeout(this))
+ {
+ navigation_goalrating_start(this);
+
+ bool raw_touch_check = true;
+ int cp = this.race_checkpoint;
+
+ LABEL(search_racecheckpoints)
+ IL_EACH(g_racecheckpoints, true,
+ {
+ if(it.cnt == cp || cp == -1)
+ {
+ // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
+ // e.g. checkpoint in front of Stormkeep's warpzone
+ // the same workaround is applied in Race game mode
+ if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
+ {
+ cp = race_NextCheckpoint(cp);
+ raw_touch_check = false;
+ goto search_racecheckpoints;
+ }
+ navigation_routerating(this, it, 1000000, 5000);
+ }
+ });
+
+ navigation_goalrating_end(this);
+
+ navigation_goalrating_timeout_set(this);
+ }
+}
+
+void cts_ScoreRules()
+{
+ GameRules_score_enabled(false);
+ GameRules_scoring(0, 0, 0, {
+ if (g_race_qualifying) {
+ field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+ } else {
+ field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+ field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+ field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+ }
+ });
+}
+
+void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
+{
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
+}
+
- void ClientKill_Now(entity this);
+MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
+{
+ entity player = M_ARGV(0, entity);
+ float dt = M_ARGV(1, float);
+
+ player.race_movetime_frac += dt;
+ float f = floor(player.race_movetime_frac);
+ player.race_movetime_frac -= f;
+ player.race_movetime_count += f;
+ player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
+
+ if(IS_PLAYER(player))
+ {
+ if (player.race_penalty)
+ if (time > player.race_penalty)
+ player.race_penalty = 0;
+ if(player.race_penalty)
+ {
+ player.velocity = '0 0 0';
+ set_movetype(player, MOVETYPE_NONE);
+ player.disableclientprediction = 2;
+ }
+ }
+
+ // force kbd movement for fairness
+ float wishspeed;
+ vector wishvel;
+
+ // if record times matter
+ // ensure nothing EVIL is being done (i.e. div0_evade)
+ // this hinders joystick users though
+ // but it still gives SOME analog control
+ wishvel.x = fabs(CS(player).movement.x);
+ wishvel.y = fabs(CS(player).movement.y);
+ if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
+ {
+ wishvel.z = 0;
+ wishspeed = vlen(wishvel);
+ if(wishvel.x >= 2 * wishvel.y)
+ {
+ // pure X motion
+ if(CS(player).movement.x > 0)
+ CS(player).movement_x = wishspeed;
+ else
+ CS(player).movement_x = -wishspeed;
+ CS(player).movement_y = 0;
+ }
+ else if(wishvel.y >= 2 * wishvel.x)
+ {
+ // pure Y motion
+ CS(player).movement_x = 0;
+ if(CS(player).movement.y > 0)
+ CS(player).movement_y = wishspeed;
+ else
+ CS(player).movement_y = -wishspeed;
+ }
+ else
+ {
+ // diagonal
+ if(CS(player).movement.x > 0)
+ CS(player).movement_x = M_SQRT1_2 * wishspeed;
+ else
+ CS(player).movement_x = -M_SQRT1_2 * wishspeed;
+ if(CS(player).movement.y > 0)
+ CS(player).movement_y = M_SQRT1_2 * wishspeed;
+ else
+ CS(player).movement_y = -M_SQRT1_2 * wishspeed;
+ }
+ }
+}
+
+MUTATOR_HOOKFUNCTION(cts, reset_map_global)
+{
+ float s;
+
+ Score_NicePrint(NULL);
+
+ race_ClearRecords();
+ PlayerScore_Sort(race_place, 0, 1, 0);
+
+ FOREACH_CLIENT(true, {
+ if(it.race_place)
+ {
+ s = GameRules_scoring_add(it, RACE_FASTEST, 0);
+ if(!s)
+ it.race_place = 0;
+ }
+ cts_EventLog(ftos(it.race_place), it);
+ });
+
+ if(g_race_qualifying == 2)
+ {
+ g_race_qualifying = 0;
+ independent_players = 0;
+ cvar_set("fraglimit", ftos(race_fraglimit));
+ cvar_set("leadlimit", ftos(race_leadlimit));
+ cvar_set("timelimit", ftos(race_timelimit));
+ cts_ScoreRules();
+ }
+}
+
+MUTATOR_HOOKFUNCTION(cts, ClientConnect)
+{
+ entity player = M_ARGV(0, entity);
+
+ race_PreparePlayer(player);
+ player.race_checkpoint = -1;
+
+ if(IS_REAL_CLIENT(player))
+ {
+ string rr = CTS_RECORD;
+
+ msg_entity = player;
+ race_send_recordtime(MSG_ONE);
+ race_send_speedaward(MSG_ONE);
+
+ speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
+ speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
+ race_send_speedaward_alltimebest(MSG_ONE);
+
+ float i;
+ int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
+ race_send_rankings_cnt(MSG_ONE);
+ for (i = 1; i <= m; ++i)
+ {
+ race_SendRankings(i, 0, 0, MSG_ONE);
+ }
+ }
+}
+
+MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(autocvar_g_allow_checkpoints)
+ race_PreparePlayer(player); // nice try
+}
+
+MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(GameRules_scoring_add(player, RACE_FASTEST, 0))
+ player.frags = FRAGS_LMS_LOSER;
+ else
+ player.frags = FRAGS_SPECTATOR;
+
+ race_PreparePlayer(player);
+ player.race_checkpoint = -1;
+}
+
+MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+ entity spawn_spot = M_ARGV(1, entity);
+
+ if(spawn_spot.target == "")
+ // Emergency: this wasn't a real spawnpoint. Can this ever happen?
+ race_PreparePlayer(player);
+
+ // if we need to respawn, do it right
+ player.race_respawn_checkpoint = player.race_checkpoint;
+ player.race_respawn_spotref = spawn_spot;
+
+ player.race_place = 0;
+}
+
+MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(IS_PLAYER(player))
+ if(!game_stopped)
+ {
+ if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+ race_PreparePlayer(player);
+ else // respawn
+ race_RetractPlayer(player);
+
+ race_AbandonRaceCheck(player);
+ }
+}
+
+MUTATOR_HOOKFUNCTION(cts, PlayerDies)
+{
+ entity frag_target = M_ARGV(2, entity);
+
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ race_AbandonRaceCheck(frag_target);
+}
+
+MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
+{
+ entity bot = M_ARGV(0, entity);
+
+ bot.havocbot_role = havocbot_role_cts;
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
+ {
+ if (!player.stored_netname)
+ player.stored_netname = strzone(uid2name(player.crypto_idfp));
+ if(player.stored_netname != player.netname)
+ {
+ db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
+ strcpy(player.stored_netname, player.netname);
+ }
+ }
+
+ if (!IS_OBSERVER(player))
+ {
+ if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
+ {
+ speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
+ speedaward_holder = player.netname;
+ speedaward_uid = player.crypto_idfp;
+ speedaward_lastupdate = time;
+ }
+ if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
+ {
+ string rr = CTS_RECORD;
+ race_send_speedaward(MSG_ALL);
+ speedaward_lastsent = speedaward_speed;
+ if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
+ {
+ speedaward_alltimebest = speedaward_speed;
+ speedaward_alltimebest_holder = speedaward_holder;
+ speedaward_alltimebest_uid = speedaward_uid;
+ db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
+ db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
+ race_send_speedaward_alltimebest(MSG_ALL);
+ }
+ }
+ }
+}
+
+MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
+{
+ // no weapon dropping in CTS
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(cts, FilterItem)
+{
+ entity item = M_ARGV(0, entity);
+
+ if (Item_IsLoot(item))
+ {
+ return true;
+ }
+}
+
+MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
+{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+ float frag_damage = M_ARGV(4, float);
+
+ if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
+ if(!autocvar_g_cts_selfdamage)
+ {
+ frag_damage = 0;
+ M_ARGV(4, float) = frag_damage;
+ }
+}
+
+MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
+{
+ return true; // in CTS, you don't lose score by observing
+}
+
+MUTATOR_HOOKFUNCTION(cts, GetRecords)
+{
+ int record_page = M_ARGV(0, int);
+ string ret_string = M_ARGV(1, string);
+
+ for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
+ {
+ if(MapInfo_Get_ByID(i))
+ {
+ float r = race_readTime(MapInfo_Map_bspname, 1);
+
+ if(!r)
+ continue;
+
+ string h = race_readName(MapInfo_Map_bspname, 1);
+ ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
+ }
+ }
+
+ M_ARGV(1, string) = ret_string;
+}
+
- entity player = M_ARGV(0, entity);
-
+MUTATOR_HOOKFUNCTION(cts, ClientKill)
+{
-
- if(player.killindicator && player.killindicator.count == 1) // player.killindicator.count == 1 means that the kill indicator was spawned by CTS_ClientKill
- {
- delete(player.killindicator);
- player.killindicator = NULL;
-
- ClientKill_Now(player); // allow instant kill in this case
- return;
- }
+ M_ARGV(1, float) = 0; // kill delay
- CTS_ClientKill(player);
+}
+
+MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
+{
+ entity player = M_ARGV(0, entity);
+
++ // useful to prevent cheating by running back to the start line and starting out with more speed
+ if(autocvar_g_cts_finish_kill_delay)
++ ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
+}
+
+MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
+{
+ return true; // doesn't work so well (but isn't cts a teamless mode?)
+}
+
+MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
+{
+ entity player = M_ARGV(0, entity);
+
+ stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
+}
+
+MUTATOR_HOOKFUNCTION(cts, WantWeapon)
+{
+ M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
+ M_ARGV(3, bool) = true; // want mutator blocked
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
+{
+ return true;
+}
+
+void cts_Initialize()
+{
+ cts_ScoreRules();
+}