falling sound/player/female/player/falling 0
gasp sound/player/female/player/gasp 0
jump sound/player/female/player/jump 0
+grab sound/player/female/player/grab 0
swallow sound/player/female/player/swallow 2
digest sound/player/female/player/digest 0
regurgitate sound/player/female/player/regurgitate 2
_VOICEMSG(fall) \\r
_VOICEMSG(drown) \\r
_VOICEMSG(gasp) \\r
+ _VOICEMSG(grab) \\r
_VOICEMSG(swallow) \\r
_VOICEMSG(digest) \\r
_VOICEMSG(regurgitate) \\r
}\r
\r
.float regurgitatecolor_particles_tick;\r
+.float grabsound;\r
void Vore()\r
{\r
// main vore code, this is where it all happens\r
self.stat_canswallow = 1;\r
\r
if(self.BUTTON_ATCK)\r
+ {\r
Vore_SwallowStep(prey);\r
+\r
+ // when the predator starts swallowing, play the grab sound\r
+ if(!self.grabsound)\r
+ {\r
+ PlayerSound(self, playersound_grab, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+ self.grabsound = TRUE;\r
+ }\r
+ }\r
+ else if(self.grabsound)\r
+ self.grabsound = FALSE; // clear the grab sound\r
}\r
else if(prey != world)\r
self.stat_canswallow = -1;\r
falling sound/player/female/player/falling 0
gasp sound/player/female/player/gasp 0
jump sound/player/female/player/jump 0
+grab sound/player/female/player/grab 0
swallow sound/player/female/player/swallow 2
digest sound/player/female/player/digest 0
regurgitate sound/player/female/player/regurgitate 2