-set g_balance_damagepush_speedfactor 2.5
-
// {{{ #1: Blaster
set g_balance_blaster_primary_animtime 0.2
set g_balance_blaster_primary_damage 20
-set g_balance_damagepush_speedfactor 0
-
// {{{ #1: Blaster
set g_balance_blaster_primary_animtime 0.2
set g_balance_blaster_primary_damage 20
set g_balance_mortar_secondary_lifetime 8
set g_balance_mortar_secondary_lifetime_bounce 0.5
set g_balance_mortar_secondary_lifetime_stick 0
-set g_balance_mortar_secondary_radius 200 //should be 150
+set g_balance_mortar_secondary_radius 200 //should be 150 for q3 compliance
set g_balance_mortar_secondary_refire 0.7
set g_balance_mortar_secondary_remote_detonateprimary 0
set g_balance_mortar_secondary_speed 800
set g_balance_hagar_primary_damage 25
set g_balance_hagar_primary_damageforcescale 0
set g_balance_hagar_primary_edgedamage 12.5
-set g_balance_hagar_primary_force 75 // maybe 65?
+set g_balance_hagar_primary_force 65 // should be 40 for q3 compliance
set g_balance_hagar_primary_health 15
set g_balance_hagar_primary_lifetime 5
set g_balance_hagar_primary_radius 20
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 40
set g_balance_falldamage_onlyvertical 0
+set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance
// }}}
-exec bal-wep-xdf.cfg
+exec bal-wep-legacyxdf.cfg
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 40
set g_balance_falldamage_onlyvertical 0
+set g_balance_damagepush_speedfactor 0
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning