REGISTER_REGISTRY(Turrets)
REGISTRY_CHECK(Turrets)
+#define TR_PROPS(L, class, prefix) \
+ L(TR_CONFIG_BEGIN, TR_CONFIG, TR_CONFIG_END, class, prefix) \
+ /**/ \
+
+#define TR_CONFIG(class, turname, fld, T) _TR_CONFIG(class, fld, T, turname)
+#define TR_CONFIG_BEGIN(class) METHOD(class, tr_config, void(class this)) {
+ #ifdef SVQC
+ #define _TR_CONFIG(class, fld, T, turname) if (#turname == this.netname) TUR_CONFIG_WRITE_CVARS(turname, fld, T);
+ #else
+ #define _TR_CONFIG(class, fld, T, turname)
+ #endif
+#define TR_CONFIG_END() }
GENERIC_COMMAND(dumpturrets, "Dump all turrets into turrets_dump.txt")
{
float tur_config_alsoprint;
float TUR_CONFIG_COUNT;
+#define TUR_CONFIG_QUEUE(a) { \
+ config_queue[TUR_CONFIG_COUNT] = a; \
+ ++TUR_CONFIG_COUNT; }
+#define TUR_CONFIG_WRITE_CVARS(turname, name, T) TUR_CONFIG_WRITE_PROPS_##T(turname, name)
+
+#define TUR_CONFIG_WRITE_PROPS_string(turname, name) \
+ { TUR_CONFIG_QUEUE( \
+ sprintf("set g_turrets_unit_%s_%s \"%s\"\n", #turname, #name, \
+ cvar_string(sprintf("g_turrets_unit_%s_%s", #turname, #name)))) }
+
+#define TUR_CONFIG_WRITE_PROPS_float(turname, name) \
+ { TUR_CONFIG_QUEUE( \
+ sprintf("set g_turrets_unit_%s_%s %g\n", #turname, #name, \
+ cvar(sprintf("g_turrets_unit_%s_%s", #turname, #name)))) }
#endif
/* netname */ ATTRIB(EWheel, netname, string, "ewheel");
/* fullname */ ATTRIB(EWheel, turret_name, string, _("eWheel Turret"));
ATTRIB(EWheel, m_weapon, Weapon, WEP_EWHEEL);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, speed_fast, float) \
+ P(class, prefix, speed_slow, float) \
+ P(class, prefix, speed_slower, float) \
+ P(class, prefix, speed_stop, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ P(class, prefix, turnrate, float) \
+ END()
+ TR_PROPS(X, EWheel, ewheel)
+#undef X
+
ENDCLASS(EWheel)
REGISTER_TURRET(EWHEEL, NEW(EWheel));
/* netname */ ATTRIB(Flac, netname, string, "flac");
/* fullname */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon"));
ATTRIB(Flac, m_weapon, Weapon, WEP_FLAC);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, Flac, flac)
+#undef X
+
ENDCLASS(Flac)
REGISTER_TURRET(FLAC, NEW(Flac));
/* netname */ ATTRIB(FusionReactor, netname, string, "fusreac");
/* fullname */ ATTRIB(FusionReactor, turret_name, string, _("Fusion Reactor"));
ENDCLASS(FusionReactor)
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, FusionReactor, fusreac)
+#undef X
+
REGISTER_TURRET(FUSIONREACTOR, NEW(FusionReactor));
/* netname */ ATTRIB(Hellion, netname, string, "hellion");
/* fullname */ ATTRIB(Hellion, turret_name, string, _("Hellion Missile Turret"));
ATTRIB(Hellion, m_weapon, Weapon, WEP_HELLION);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_speed_gain, float) \
+ P(class, prefix, shot_speed_max, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, Hellion, hellion)
+#undef X
+
ENDCLASS(Hellion)
REGISTER_TURRET(HELLION, NEW(Hellion));
/* netname */ ATTRIB(HunterKiller, netname, string, "hk");
/* fullname */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_speed_accel, float) \
+ P(class, prefix, shot_speed_accel2, float) \
+ P(class, prefix, shot_speed_decel, float) \
+ P(class, prefix, shot_speed_max, float) \
+ P(class, prefix, shot_speed_turnrate, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, HunterKiller, hk)
+#undef X
+
ENDCLASS(HunterKiller)
REGISTER_TURRET(HK, NEW(HunterKiller));
/* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
/* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret"));
ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, MachineGunTurret, machinegun)
+#undef X
+
ENDCLASS(MachineGunTurret)
REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));
/* netname */ ATTRIB(MLRSTurret, netname, string, "mlrs");
/* fullname */ ATTRIB(MLRSTurret, turret_name, string, _("MLRS Turret"));
ATTRIB(MLRSTurret, m_weapon, Weapon, WEP_TUR_MLRS);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, MLRSTurret, mlrs)
+#undef X
+
ENDCLASS(MLRSTurret)
REGISTER_TURRET(MLRS, NEW(MLRSTurret));
/* netname */ ATTRIB(PhaserTurret, netname, string, "phaser");
/* fullname */ ATTRIB(PhaserTurret, turret_name, string, _("Phaser Cannon"));
ATTRIB(PhaserTurret, m_weapon, Weapon, WEP_PHASER);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, PhaserTurret, phaser)
+#undef X
+
ENDCLASS(PhaserTurret)
REGISTER_TURRET(PHASER, NEW(PhaserTurret));
/* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma");
/* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon"));
ATTRIB(PlasmaTurret, m_weapon, Weapon, WEP_PLASMA);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, PlasmaTurret, plasma)
+#undef X
+
ENDCLASS(PlasmaTurret)
REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));
/* netname */ ATTRIB(DualPlasmaTurret, netname, string, "plasma_dual");
/* fullname */ ATTRIB(DualPlasmaTurret, turret_name, string, _("Dual Plasma Cannon"));
ATTRIB(DualPlasmaTurret, m_weapon, Weapon, WEP_PLASMA_DUAL);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, DualPlasmaTurret, plasma_dual)
+#undef X
+
ENDCLASS(DualPlasmaTurret)
REGISTER_TURRET(PLASMA_DUAL, NEW(DualPlasmaTurret));
/* netname */ ATTRIB(TeslaCoil, netname, string, "tesla");
/* fullname */ ATTRIB(TeslaCoil, turret_name, string, _("Tesla Coil"));
ATTRIB(TeslaCoil, m_weapon, Weapon, WEP_TESLA);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ END()
+ TR_PROPS(X, TeslaCoil, tesla)
+#undef X
+
ENDCLASS(TeslaCoil)
REGISTER_TURRET(TESLA, NEW(TeslaCoil));
/* netname */ ATTRIB(WalkerTurret, netname, string, "walker");
/* fullname */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, melee_damage, float) \
+ P(class, prefix, melee_force, float) \
+ P(class, prefix, melee_range, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, rocket_damage, float) \
+ P(class, prefix, rocket_force, float) \
+ P(class, prefix, rocket_radius, float) \
+ P(class, prefix, rocket_range, float) \
+ P(class, prefix, rocket_range_min, float) \
+ P(class, prefix, rocket_refire, float) \
+ P(class, prefix, rocket_speed, float) \
+ P(class, prefix, rocket_turnrate, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, speed_jump, float) \
+ P(class, prefix, speed_roam, float) \
+ P(class, prefix, speed_run, float) \
+ P(class, prefix, speed_stop, float) \
+ P(class, prefix, speed_swim, float) \
+ P(class, prefix, speed_walk, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ P(class, prefix, turn, float) \
+ P(class, prefix, turn_run, float) \
+ P(class, prefix, turn_strafe, float) \
+ P(class, prefix, turn_swim, float) \
+ P(class, prefix, turn_walk, float) \
+ END()
+ TR_PROPS(X, WalkerTurret, walker)
+#undef X
+
ENDCLASS(WalkerTurret)
REGISTER_TURRET(WALKER, NEW(WalkerTurret));