<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>
<targetname key="targetname" name="targetname">name that identifies this entity so it can be triggered</targetname>
<integer key="team" name="team">5=red, 14=blue</integer>
-------- SPAWNFLAGS --------
-<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="0">Spawn as mini-boss (slightly more powerful)</flag>
+<flag key="MONSTERFLAG_MINIBOSS" name="MINIBOSS" bit="6">Spawn as mini-boss (slightly more powerful)</flag>
<flag key="MONSTERFLAG_APPEAR" name="APPEAR" bit="1">Spawn when triggered</flag>
<flag key="MONSTERFLAG_NORESPAWN" name="NORESPAWN" bit="2">Don't re-spawn</flag>
<flag key="MONSTERFLAG_FLY_VERTICAL" name="FLY_VERTICAL" bit="3">Allow flying/swimming monsters to move up/down</flag>