#include "r_shadow.h"
cvar_t r_modellights = {CVAR_SAVE, "r_modellights", "4"};
-cvar_t r_vismarklights = {0, "r_vismarklights", "1"};
cvar_t r_coronas = {CVAR_SAVE, "r_coronas", "1"};
cvar_t gl_flashblend = {CVAR_SAVE, "gl_flashblend", "0"};
void R_Light_Init(void)
{
Cvar_RegisterVariable(&r_modellights);
- Cvar_RegisterVariable(&r_vismarklights);
Cvar_RegisterVariable(&r_coronas);
Cvar_RegisterVariable(&gl_flashblend);
R_RegisterModule("R_Light", r_light_start, r_light_shutdown, r_light_newmap);