// limit.
int WinningCondition_LMS()
{
+ if (warmup_stage || time <= game_starttime)
+ return WINNING_NO;
+
entity first_player = NULL;
int totalplayers = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+ FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
if (!totalplayers)
first_player = it;
++totalplayers;
// a winner!
// and assign him his first place
GameRules_scoring_add(first_player, LMS_RANK, 1);
- if(warmup_stage)
- return WINNING_NO;
- else
- return WINNING_YES;
+ return WINNING_YES;
}
}
}
MUTATOR_HOOKFUNCTION(lms, reset_map_global)
{
lms_lowest_lives = 999;
+ lms_quitters = 0;
}
MUTATOR_HOOKFUNCTION(lms, reset_map_players)
{
FOREACH_CLIENT(true, {
+ if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
+ {
+ // players who forfeited (rank >= 256) become spectators
+ if (it.lms_spectate_warning == 2)
+ it.frags = FRAGS_SPECTATOR;
+ else
+ it.frags = FRAGS_PLAYER;
+ }
+
+ CS(it).killcount = 0;
+ it.lmsplayer = 0;
+ it.lms_spectate_warning = 0;
+ GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
+ GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
+
+ if (it.frags != FRAGS_PLAYER)
+ continue;
+
TRANSMUTE(Player, it);
- it.frags = FRAGS_PLAYER;
- GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
PutClientInServer(it);
});
}
sv_ready_restart_after_countdown = 0;
}
+// returns true if player is added to the game
+bool lms_AddPlayer(entity player)
+{
+ if (!player.lmsplayer)
+ {
+ int lives = GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+ if(lives <= 0)
+ return false;
+ player.lmsplayer = 1;
+ }
+ if (warmup_stage || time <= game_starttime)
+ {
+ if(player.lms_spectate_warning)
+ {
+ player.lms_spectate_warning = 0;
+ GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+ int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+ if(lives <= 0)
+ GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+ }
+ }
+ else
+ {
+ if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+ return false;
+ }
+ }
+ return true;
+}
+
MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
{
entity player = M_ARGV(0, entity);
-
- if(player.frags == FRAGS_SPECTATOR)
- TRANSMUTE(Observer, player);
- else
+ if (!warmup_stage && (IS_BOT_CLIENT(player) || CS(player).jointime != time))
{
- float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
- if(tl < lms_lowest_lives)
- lms_lowest_lives = tl;
- if(tl <= 0)
+ if (GameRules_scoring_add(player, LMS_RANK, 0) || !lms_AddPlayer(player))
TRANSMUTE(Observer, player);
- if(warmup_stage)
- GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
}
}
{
entity player = M_ARGV(0, entity);
- if(warmup_stage)
+ if (warmup_stage || lms_AddPlayer(player))
return false;
- if(player.frags == FRAGS_SPECTATOR || GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
- {
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
- return true;
- }
- return false;
+
+ return true;
}
MUTATOR_HOOKFUNCTION(lms, PlayerDies)
void lms_RemovePlayer(entity player)
{
- static int quitters = 0;
+ if (warmup_stage || time < game_starttime)
+ return;
+
float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
if (!player_rank)
{
{
player.frags = FRAGS_PLAYER_OUT_OF_GAME;
int pl_cnt = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+ FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
pl_cnt++;
});
GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
else
{
FOREACH_CLIENT(true, {
+ // update rank of other players that were eliminated
if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
{
float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
lms_lowest_lives = tl;
}
});
- GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
+ GameRules_scoring_add(player, LMS_RANK, 665 - lms_quitters); // different from 666
if(!warmup_stage)
{
GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
- ++quitters;
+ ++lms_quitters;
}
player.frags = FRAGS_PLAYER_OUT_OF_GAME;
TRANSMUTE(Observer, player);
player.lms_spectate_warning = 3;
lms_RemovePlayer(player);
+ player.lmsplayer = 0;
}
MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
if (!IS_PLAYER(player))
return true;
- lms_RemovePlayer(player);
- return true; // prevent team reset
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{
- entity player = M_ARGV(0, entity);
-
- if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+ if (warmup_stage || time <= game_starttime)
{
- GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
+ GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
player.frags = FRAGS_SPECTATOR;
+ TRANSMUTE(Observer, player);
+ player.lmsplayer = 0;
}
+ else if (!GameRules_scoring_add(player, LMS_RANK, 0))
+ lms_RemovePlayer(player);
+ return true; // prevent team reset
}
-// FIXME LMS doesn't allow clients to spectate due to its particular implementation
-MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
{
- if(autocvar_g_campaign)
- return false;
- return true;
+ entity player = M_ARGV(0, entity);
+ TRANSMUTE(Observer, player);
+ player.frags = FRAGS_SPECTATOR;
+ player.lms_spectate_warning = 0;
}
MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
{
entity frag_target = M_ARGV(1, entity);
- if (!warmup_stage)
+ if (!warmup_stage && time > game_starttime)
{
// remove a life
int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
if(tl <= 0)
{
int pl_cnt = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+ FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
pl_cnt++;
});
frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
{
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- ++M_ARGV(0, int); // activerealplayers
+ if (it.lmsplayer && it.lms_spectate_warning < 2)
+ ++M_ARGV(0, int); // activerealplayers
++M_ARGV(1, int); // realplayers
});
{
entity player = M_ARGV(0, entity);
- if(warmup_stage || player.lms_spectate_warning)
+ if(warmup_stage || time < game_starttime || player.lms_spectate_warning)
{
// for the forfeit message...
player.lms_spectate_warning = 2;
MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
{
- return true;
+ entity player = M_ARGV(0, entity);
+
+ return boolean(player.lmsplayer);
}
MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)