cl.movevars_airaccel_sideways_friction = 0;
// seperate the printfs so the server message can have a color
- Con_Printf("\n\n<===================================>\n\n%s\n", str);
+ Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
// check memory integrity
Mem_CheckSentinelsGlobal();
// seperate the printfs so the server message can have a color
if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
- Con_Printf("\n<===================================>\n\n%s\n", str);
+ Con_Printf("\n<===================================>\n\n\2%s\n", str);
// check memory integrity
Mem_CheckSentinelsGlobal();
line[index++] = STRING_COLOR_DEFAULT + '0';
// special color codes for chat messages must always come first
// for Con_PrintToHistory to work properly
- if (*msg == 1 || *msg == 2)
+ if (*msg == 1 || *msg == 2 || *msg == 3)
{
// play talk wav
if (*msg == 1)
{
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
- if(msg[1] == '\r' && cl.foundtalk2wav) // if carriage return is in the string, it is a tell message
+ if(msg[1] == '\r' && cl.foundtalk2wav)
S_LocalSound ("sound/misc/talk2.wav");
else
S_LocalSound ("sound/misc/talk.wav");
}
}
}
- mask = CON_MASK_CHAT;
+
+ // Send to chatbox for say/tell (1) and messages (3)
+ // 3 is just so that a message can be sent to the chatbox without a sound.
+ if (*msg == 1 || *msg == 3)
+ mask = CON_MASK_CHAT;
+
line[index++] = STRING_COLOR_TAG;
line[index++] = '3';
msg++;