}
ptype_t;
+#define P_TEXNUM_FIRSTBIT 0
+#define P_TEXNUM_BITS 6
+#define P_ORIENTATION_FIRSTBIT (P_TEXNUM_FIRSTBIT + P_TEXNUM_BITS)
+#define P_ORIENTATION_BITS 2
+#define P_FLAGS_FIRSTBIT (P_ORIENTATION_FIRSTBIT + P_ORIENTATION_BITS)
+#define P_DYNLIGHT (1 << (P_FLAGS_FIRSTBIT + 0))
+#define P_ADDITIVE (1 << (P_FLAGS_FIRSTBIT + 1))
+
typedef struct particle_s
{
ptype_t type;
- int orientation; // typically PARTICLE_BILLBOARD
+ unsigned int flags;
+ //int orientation; // typically PARTICLE_BILLBOARD
vec3_t org;
vec3_t vel;
- int additive;
- int tex;
+ //int additive;
+ //int tex;
float die;
float scalex;
float scaley;
vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
float pressure; // if non-zero, apply pressure to other particles
- int dynlight; // if set the particle will be dynamically lit (if cl_dynamicparticles is on), used for smoke and blood
+ //int dynlight; // if set the particle will be dynamically lit (if cl_dynamicparticles is on), used for smoke and blood
qbyte color[4];
}
particle_t;
static const int tex_particle = 24;
static const int tex_rain = 25;
static const int tex_bubble = 26;
-static const int tex_rocketglow = 27;
+//static const int tex_rocketglow = 27;
static int cl_maxparticles;
static int cl_numparticles;
//r_refdef.particles = cl_renderparticles = Mem_Alloc(cl_refdef_mempool, cl_maxparticles * sizeof(renderparticle_t));
}
-#define particle(ptype, porientation, pcolor, ptex, plight, padditive, pscalex, pscaley, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
+#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
{\
- particle_t *part;\
- int tempcolor;\
if (cl_numparticles >= cl_maxparticles)\
return;\
- part = &particles[cl_numparticles++];\
- part->type = (ptype);\
- tempcolor = (pcolor);\
- part->color[0] = ((tempcolor) >> 16) & 0xFF;\
- part->color[1] = ((tempcolor) >> 8) & 0xFF;\
- part->color[2] = (tempcolor) & 0xFF;\
- part->color[3] = 0xFF;\
- part->tex = (ptex);\
- part->orientation = (porientation);\
- part->dynlight = (plight);\
- part->additive = (padditive);\
- part->scalex = (pscalex);\
- part->scaley = (pscaley);\
- part->alpha = (palpha);\
- part->die = cl.time + (ptime);\
- part->bounce = (pbounce);\
- part->org[0] = (px);\
- part->org[1] = (py);\
- part->org[2] = (pz);\
- part->vel[0] = (pvx);\
- part->vel[1] = (pvy);\
- part->vel[2] = (pvz);\
- part->time2 = (ptime2);\
- part->vel2[0] = (pvx2);\
- part->vel2[1] = (pvy2);\
- part->vel2[2] = (pvz2);\
- part->friction = (pfriction);\
- part->pressure = (ppressure);\
+ {\
+ particle_t *part;\
+ int tempcolor, tempcolor2, cr1, cg1, cb1, cr2, cg2, cb2;\
+ unsigned int partflags;\
+ partflags = ((porientation) << P_ORIENTATION_FIRSTBIT) | ((ptex) << P_TEXNUM_FIRSTBIT);\
+ if (padditive)\
+ partflags |= P_ADDITIVE;\
+ if (plight)\
+ partflags |= P_DYNLIGHT;\
+ tempcolor = (pcolor1);\
+ tempcolor2 = (pcolor2);\
+ cr2 = ((tempcolor2) >> 16) & 0xFF;\
+ cg2 = ((tempcolor2) >> 8) & 0xFF;\
+ cb2 = (tempcolor2) & 0xFF;\
+ if (tempcolor != tempcolor2)\
+ {\
+ cr1 = ((tempcolor) >> 16) & 0xFF;\
+ cg1 = ((tempcolor) >> 8) & 0xFF;\
+ cb1 = (tempcolor) & 0xFF;\
+ tempcolor = rand() & 0xFF;\
+ cr2 = (((cr2 - cr1) * tempcolor) >> 8) + cr1;\
+ cg2 = (((cg2 - cg1) * tempcolor) >> 8) + cg1;\
+ cb2 = (((cb2 - cb1) * tempcolor) >> 8) + cb1;\
+ }\
+ part = &particles[cl_numparticles++];\
+ part->type = (ptype);\
+ part->color[0] = cr2;\
+ part->color[1] = cg2;\
+ part->color[2] = cb2;\
+ part->color[3] = 0xFF;\
+ part->flags = partflags;\
+ /*part->tex = (ptex);*/\
+ /*part->orientation = (porientation);*/\
+ /*part->dynlight = (plight);*/\
+ /*part->additive = (padditive);*/\
+ part->scalex = (pscalex);\
+ part->scaley = (pscaley);\
+ part->alpha = (palpha);\
+ part->die = cl.time + (ptime);\
+ part->bounce = (pbounce);\
+ part->org[0] = (px);\
+ part->org[1] = (py);\
+ part->org[2] = (pz);\
+ part->vel[0] = (pvx);\
+ part->vel[1] = (pvy);\
+ part->vel[2] = (pvz);\
+ part->time2 = (ptime2);\
+ part->vel2[0] = (pvx2);\
+ part->vel2[1] = (pvy2);\
+ part->vel2[2] = (pvz2);\
+ part->friction = (pfriction);\
+ part->pressure = (ppressure);\
+ }\
}
/*
forward[1] = cp*sy;
forward[2] = -sp;
- particle(pt_oneframe, PARTICLE_BILLBOARD, particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_oneframe, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
Con_Printf ("Not enough free particles\n");
break;
}
- particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Mem_Free(pointfile);
*/
void CL_ParticleExplosion (vec3_t org, int smoke)
{
+ int i;
R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
+
+ i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
+ if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
+ for (i = 0;i < 128;i++)
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x808080, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
+
if (cl_particles.integer && cl_particles_explosions.integer)
{
- int i, j;
+ int j, k;
float f;
vec3_t v, end, ang;
qbyte noise1[32*32], noise2[32*32];
i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
{
- for (i = 0;i < 128;i++)
- particle(pt_bubble, PARTICLE_BILLBOARD, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
+ //for (i = 0;i < 128;i++)
+ // particle(pt_bubble, PARTICLE_BILLBOARD, 0x808080, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
ang[2] = lhrandom(0, 360);
fractalnoisequick(noise1, 32, 4);
AngleVectors(ang, v, NULL, NULL);
f = noise1[j*32+i] * 1.5f;
VectorScale(v, f, v);
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, noise2[j*32+i] * 0x010101, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
+ k = noise2[j*32+i] * 0x010101;
+ particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
VectorScale(v, 0.75, v);
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, explosparkramp[(noise2[j*32+i] >> 5)], tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
+ k = explosparkramp[(noise2[j*32+i] >> 5)];
+ particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
}
}
}
AngleVectors(ang, v, NULL, NULL);
f = noise1[j*32+i] * 1.5f;
VectorScale(v, f, v);
- particle(pt_spark, PARTICLE_BILLBOARD, noise2[j*32+i] * 0x010101, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+ k = noise2[j*32+i] * 0x010101;
+ particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
VectorScale(v, 0.75, v);
- particle(pt_spark, PARTICLE_BILLBOARD, explosparkramp[(noise2[j*32+i] >> 5)], tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+ k = explosparkramp[(noise2[j*32+i] >> 5)];
+ particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
// VectorRandom(v);
// VectorScale(v, 384, v);
// particle(pt_spark, PARTICLE_BILLBOARD, explosparkramp[rand()&7], tex_particle, false, true, 2, 2, lhrandom(16, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
}
while(DotProduct(v,v) < 0.75);
VectorScale(v, 512, v);
- particle(pt_spark, PARTICLE_BILLBOARD, explosparkramp[rand()&7], tex_particle, false, true, 4, 4, 255, 9999, 1.5, org[0], org[1], org[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+ k = explosparkramp[rand()&7];
+ particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, 255, 9999, 1.5, org[0], org[1], org[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
}
*/
R_NewExplosion(org);
*/
void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
{
- int i;
+ int i, k;
if (!cl_particles.integer) return;
for (i = 0;i < 512;i++)
- particle(pt_fade, PARTICLE_BILLBOARD, particlepalette[colorStart + (i % colorLength)], tex_particle, false, false, 1.5, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 384, 0, 0, 0, 1, 0);
+ {
+ k = particlepalette[colorStart + (i % colorLength)];
+ particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 384, 0, 0, 0, 1, 0);
+ }
}
/*
*/
void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
+ int k;
if (!cl_particles.integer) return;
if (count == 1024)
return;
}
while (count--)
- particle(pt_fade, PARTICLE_BILLBOARD, particlepalette[color + (rand()&7)], tex_particle, false, false, 1, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 384, 0, 0, 0, 0, 0);
+ {
+ k = particlepalette[color + (rand()&7)];
+ particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 384, 0, 0, 0, 0, 0);
+ }
}
// LordHavoc: added this for spawning sparks/dust (which have strong gravity)
*/
void CL_SparkShower (vec3_t org, vec3_t dir, int count)
{
+ int k;
if (!cl_particles.integer) return;
R_Stain(org, 32, 96, 96, 96, 32, 128, 128, 128, 32);
// smoke puff
if (cl_particles_smoke.integer)
- particle(pt_bulletsmoke, PARTICLE_BILLBOARD, 0xFFFFFF /*0xA0A0A0*/, tex_smoke[rand()&7], true, true, 2, 2, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_bulletsmoke, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_smoke[rand()&7], true, true, 2, 2, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
if (cl_particles_sparks.integer)
{
// sparks
while(count--)
- particle(pt_spark, PARTICLE_BILLBOARD, particlepalette[0x68 + (rand() & 7)], tex_particle, false, true, 1, 1, lhrandom(64, 128), 9999, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 480, 0, 0, 0, 1, 0);
+ {
+ k = particlepalette[0x68 + (rand() & 7)];
+ particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 9999, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 480, 0, 0, 0, 1, 0);
+ }
}
}
while(bloodcount > 0)
{
r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x300000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
bloodcount -= r;
}
}
vel[2] = (org[2] - center[2]) * velscale[2];
r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
c -= r;
- particle(pt_blood, PARTICLE_BILLBOARD, 0x300000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
}
}
void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int gravity, int randomvel)
{
+ int k;
float t;
if (!cl_particles.integer) return;
if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
while (count--)
- particle(gravity ? pt_grav : pt_static, PARTICLE_BILLBOARD, particlepalette[colorbase + (rand()&3)], tex_particle, false, false, 2, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+ {
+ k = particlepalette[colorbase + (rand()&3)];
+ particle(gravity ? pt_grav : pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+ }
}
void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type)
{
+ int k;
vec3_t vel;
float t, z;
if (!cl_particles.integer) return;
vel[0] = dir[0] + lhrandom(-16, 16);
vel[1] = dir[1] + lhrandom(-16, 16);
vel[2] = dir[2] + lhrandom(-32, 32);
- particle(pt_rain, PARTICLE_UPRIGHT_FACING, particlepalette[colorbase + (rand()&3)], tex_particle, true, true, 1, 64, 64, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
+ k = particlepalette[colorbase + (rand()&3)];
+ particle(pt_rain, PARTICLE_UPRIGHT_FACING, k, k, tex_particle, true, true, 1, 64, 64, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
}
break;
case 1:
vel[0] = dir[0] + lhrandom(-16, 16);
vel[1] = dir[1] + lhrandom(-16, 16);
vel[2] = dir[2] + lhrandom(-32, 32);
- particle(pt_snow, PARTICLE_BILLBOARD, particlepalette[colorbase + (rand()&3)], tex_particle, false, true, 2, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
+ k = particlepalette[colorbase + (rand()&3)];
+ particle(pt_snow, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 2, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
}
break;
default:
void CL_FlameCube (vec3_t mins, vec3_t maxs, int count)
{
+ int k;
float t;
if (!cl_particles.integer) return;
if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
while (count--)
- particle(pt_flame, PARTICLE_BILLBOARD, particlepalette[224 + (rand()&15)], tex_particle, false, true, 8, 8, 255, 9999, 1.1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 64), 0, 0, 0, 0, 1, 0);
+ {
+ k = particlepalette[224 + (rand()&15)];
+ particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 8, 8, 255, 9999, 1.1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 64), 0, 0, 0, 0, 1, 0);
+ }
}
void CL_Flames (vec3_t org, vec3_t vel, int count)
{
+ int k;
if (!cl_particles.integer) return;
while (count--)
- particle(pt_flame, PARTICLE_BILLBOARD, particlepalette[224 + (rand()&15)], tex_particle, false, true, 8, 8, 255, 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+ {
+ k = particlepalette[224 + (rand()&15)];
+ particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 8, 8, 255, 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+ }
}
*/
void CL_LavaSplash (vec3_t origin)
{
- int i, j;
+ int i, j, k;
float vel;
vec3_t dir, org;
if (!cl_particles.integer) return;
org[1] = origin[1] + dir[1];
org[2] = origin[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- particle(pt_lavasplash, PARTICLE_BILLBOARD, particlepalette[224 + (rand()&7)], tex_particle, false, true, 7, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+ k = particlepalette[224 + (rand()&7)];
+ particle(pt_lavasplash, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
}
}
}
for (i=-16 ; i<16 ; i+=8)
for (j=-16 ; j<16 ; j+=8)
for (k=-24 ; k<32 ; k+=8)
- //particle(pt_fade, PARTICLE_BILLBOARD, 0xFFFFFF, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5), 384.0f, 0, 0, 0, 1, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 256.0f, 0, 0, 0, 1, 0);
+ //particle(pt_fade, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5), 384.0f, 0, 0, 0, 1, 0);
+ particle(pt_fade, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 256.0f, 0, 0, 0, 1, 0);
}
void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
{
vec3_t vec, dir, vel, pos;
float len, dec, speed;
- int contents, bubbles/*, c*/;
+ int contents, bubbles;
if (!cl_particles.integer) return;
VectorSubtract(end, start, dir);
VectorNormalize(dir);
//if (type == 0 && host_frametime != 0) // rocket glow
- // particle(pt_oneframe, PARTICLE_BILLBOARD, 0xFFFFFF, tex_rocketglow, false, true, 24, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ // particle(pt_oneframe, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_rocketglow, false, true, 24, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
VectorSubtract (end, start, vec);
len = VectorNormalizeLength (vec);
if (!cl_particles_smoke.integer)
return;
//dec = 5;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x707070, tex_particle, true, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 256.0f, 0, 0, 0, 0, 0);
+ //particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_particle, true, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 256.0f, 0, 0, 0, 0, 0);
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x404040, tex_smoke[rand()&7], true, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 256.0f, 0, 0, 0, 0, 0);
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x707070, tex_smoke[rand()&7], false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 128.0f, 0, 0, 0, 0, 0);
+ particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 256.0f, 0, 0, 0, 0, 0);
+ //particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 128.0f, 0, 0, 0, 0, 0);
//dec = 10;
- //particle(pt_smoke, PARTICLE_BILLBOARD, 0x707070, tex_smoke[rand()&7], false, true, 2, 2, 160, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ //particle(pt_smoke, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], false, true, 2, 2, 160, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
if (bubbles && cl_particles_bubbles.integer)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
- //particle(pt_bubble, PARTICLE_BILLBOARD, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ //particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
}
else
{
if (!cl_particles_smoke.integer)
return;
//dec = 5;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x707070, tex_particle, true, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 256.0f, 0, 0, 0, 0, 0);
+ //particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_particle, true, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 256.0f, 0, 0, 0, 0, 0);
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x404040, tex_smoke[rand()&7], true, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 256.0f, 0, 0, 0, 0, 0);
- //particle(pt_smoke, PARTICLE_BILLBOARD, 0x404040, tex_smoke[rand()&7], false, true, 2, 2, 160, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 256.0f, 0, 0, 0, 0, 0);
+ //particle(pt_smoke, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], false, true, 2, 2, 160, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
if (bubbles && cl_particles_bubbles.integer)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
- //particle(pt_bubble, PARTICLE_BILLBOARD, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ //particle(pt_bubble, PARTICLE_BILLBOARD, c * 2, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
}
break;
if (!cl_particles_blood.integer)
return;
dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x300000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x300000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- //c = ((rand() & 15) + 16) << 16;
- //particle(pt_blood, PARTICLE_BILLBOARD, c, tex_particle, true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_particle, true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
break;
case 4: // slight blood
if (!cl_particles_blood.integer)
return;
dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x300000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x300000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- //c = ((rand() & 15) + 16) << 16;
- //particle(pt_blood, PARTICLE_BILLBOARD, c, tex_particle, true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_particle, true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
break;
case 3: // green tracer
dec = 6;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x373707, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0x373707, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ //particle(pt_fade, PARTICLE_BILLBOARD, 0x373707, 0x373707, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
+ particle(pt_fade, PARTICLE_BILLBOARD, 0x373707, 0x373707, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
break;
case 5: // flame tracer
dec = 6;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0xCF632B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0xCF632B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ //particle(pt_fade, PARTICLE_BILLBOARD, 0xCF632B, 0xCF632B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
+ particle(pt_fade, PARTICLE_BILLBOARD, 0xCF632B, 0xCF632B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
break;
case 6: // voor trail
dec = 6;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x47232B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0x47232B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ //particle(pt_fade, PARTICLE_BILLBOARD, 0x47232B, 0x47232B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
+ particle(pt_fade, PARTICLE_BILLBOARD, 0x47232B, 0x47232B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
break;
case 7: // Nehahra smoke tracer
if (!cl_particles_smoke.integer)
return;
dec = 10;
- particle(pt_smoke, PARTICLE_BILLBOARD, 0xC0C0C0, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_smoke, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
break;
}
color = particlepalette[color];
while (len--)
{
- particle(pt_smoke, PARTICLE_BILLBOARD, color, tex_particle, false, false, 5, 5, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_smoke, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
VectorAdd (pos, vec, pos);
}
}
content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
{
+ p->die = -1;
+ break;
+ /*
p->tex = tex_smoke[rand()&7];
p->orientation = PARTICLE_BILLBOARD;
p->type = pt_splashpuff;
p->scaley = 4;
p->vel[0] = p->vel[1] = p->vel[2] = 0;
break;
+ */
}
p->vel[0] *= (1 - (frametime * 0.0625));
p->vel[1] *= (1 - (frametime * 0.0625));
// the particletexture[][] array numbers must match the cl_part.c textures
// smoke/blood
for (i = 0;i < 8;i++)
+ {
+ do
+ {
+ fractalnoise(&noise1[0][0], 64, 4);
+ fractalnoise(&noise2[0][0], 64, 8);
+ m = 0;
+ for (y = 0;y < 32;y++)
+ {
+ dy = y - 16;
+ for (x = 0;x < 32;x++)
+ {
+ data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
+ dx = x - 16;
+ d = (noise2[y][x] - 128) * 3 + 192;
+ if (d > 0)
+ d = (d * (256 - (int) (dx*dx+dy*dy))) >> 8;
+ d = (d * noise1[y][x]) >> 7;
+ d = bound(0, d, 255);
+ data[y][x][3] = (qbyte) d;
+ if (m < d)
+ m = d;
+ }
+ }
+ }
+ while (m < 224);
+
+ setuptex(i + 0, 0, i + 0, &data[0][0][0], particletexturedata);
+ setuptex(i + 0, 1, i + 0, &data[0][0][0], particletexturedata);
+ }
+ /*
+ for (i = 0;i < 8;i++)
{
do
{
data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
setuptex(i + 0, 1, i + 8, &data[0][0][0], particletexturedata);
}
+ */
// rain splash
for (i = 0;i < 16;i++)
setuptex(26, 1, 34, &data[0][0][0], particletexturedata);
// rocket flare
+ /*
for (y = 0;y < 32;y++)
{
dy = y - 16;
for (x = 0;x < 32;x++)
data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
setuptex(28, 1, 36, &data[0][0][0], particletexturedata);
+ */
particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
}
void R_DrawParticles (void)
{
//renderparticle_t *r;
- int i, lighting;
+ int i, lighting, dynlight, additive, texnum, orientation;
float minparticledist, org[3], uprightangles[3], up2[3], right2[3], v[3], right[3], up[3], tvxyz[4][4], tvst[4][2], fog, ifog, fogvec[3];
mleaf_t *leaf;
particletexture_t *tex, *texfog;
continue;
VectorCopy(p->org, org);
- if (p->orientation == PARTICLE_BILLBOARD)
+ orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
+ texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
+ dynlight = p->flags & P_DYNLIGHT;
+ additive = p->flags & P_ADDITIVE;
+ if (orientation == PARTICLE_BILLBOARD)
{
VectorScale(vright, p->scalex, right);
VectorScale(vup, p->scaley, up);
}
- else if (p->orientation == PARTICLE_UPRIGHT_FACING)
+ else if (orientation == PARTICLE_UPRIGHT_FACING)
{
VectorScale(right2, p->scalex, right);
VectorScale(up2, p->scaley, up);
}
- else if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
{
// double-sided
if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
VectorScale(up, p->scaley, up);
}
else
- Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
+ Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
m.cr = p->color[0] * (1.0f / 255.0f);
m.cg = p->color[1] * (1.0f / 255.0f);
m.cb = p->color[2] * (1.0f / 255.0f);
m.ca = p->alpha * (1.0f / 255.0f);
- if (lighting >= 1 && (p->dynlight || lighting >= 2))
+ if (lighting >= 1 && (dynlight || lighting >= 2))
{
R_CompleteLightPoint(v, org, true, leaf);
m.cr *= v[0];
m.cb *= v[2];
}
- tex = &particletexture[p->tex][0];
+ tex = &particletexture[texnum][0];
tvxyz[0][0] = org[0] - right[0] - up[0];
tvxyz[0][1] = org[1] - right[1] - up[1];
tvst[3][0] = tex->s2;
tvst[3][1] = tex->t1;
- if (p->additive)
+ if (additive)
{
m.blendfunc2 = GL_ONE;
fog = 0;
if (fogenabled)
{
- texfog = &particletexture[p->tex][1];
+ texfog = &particletexture[texnum][1];
VectorSubtract(org, r_origin, fogvec);
ifog = 1 - exp(fogdensity/DotProduct(fogvec,fogvec));
if (ifog < (1.0f - (1.0f / 64.0f)))
fog = 0;
if (fogenabled)
{
- texfog = &particletexture[p->tex][1];
+ texfog = &particletexture[texnum][1];
VectorSubtract(org, r_origin, fogvec);
fog = exp(fogdensity/DotProduct(fogvec,fogvec));
if (fog >= (1.0f / 64.0f))