#include "ent_cs.qh"
-// #define PROP(public, fld, sv, cl)
-#define ENTCS_NETPROPS(PROP) PROP(false, sv_entnum, {}, {}) /* sentinel */ \
- PROP(false, origin, \
+#define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
+ var = x; \
+MACRO_END
+
+/** the engine player name strings are mutable! */
+#define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
+ if (var) strunzone(var); \
+ var = strzone(x); \
+MACRO_END
+
+// #define PROP(public, fld, set, sv, cl)
+#define ENTCS_NETPROPS(PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \
+ PROP(false, origin, ENTCS_SET_NORMAL, \
{ WriteShort(chan, this.origin.x); WriteShort(chan, this.origin.y); \
WriteShort(chan, this.origin.z); }, \
{ this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
\
- PROP(false, angles_y, \
+ PROP(false, angles_y, ENTCS_SET_NORMAL, \
{ WriteByte(chan, this.angles.y / 360 * 256); }, \
{ vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
\
- PROP(false, health, \
+ PROP(false, health, ENTCS_SET_NORMAL, \
{ WriteByte(chan, bound(0, this.health / 10, 255)); /* FIXME: use a better scale? */ }, \
{ this.healthvalue = ReadByte() * 10; }) \
\
- PROP(false, armorvalue, \
+ PROP(false, armorvalue, ENTCS_SET_NORMAL, \
{ WriteByte(chan, bound(0, this.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \
{ this.armorvalue = ReadByte() * 10; }) \
\
- PROP(true, netname, \
+ PROP(true, netname, ENTCS_SET_MUTABLE_STRING, \
{ WriteString(chan, this.netname); }, \
{ if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
\
- PROP(true, model, \
+ PROP(true, model, ENTCS_SET_NORMAL, \
{ WriteString(chan, this.model); }, \
{ if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
\
- PROP(true, skin, \
+ PROP(true, skin, ENTCS_SET_NORMAL, \
{ WriteByte(chan, this.skin); }, \
{ this.skin = ReadByte(); }) \
\
- PROP(true, clientcolors, \
+ PROP(true, clientcolors, ENTCS_SET_NORMAL, \
{ WriteByte(chan, this.clientcolors); }, \
{ this.colormap = ReadByte(); }) \
\
- PROP(true, frags, \
+ PROP(true, frags, ENTCS_SET_NORMAL, \
{ WriteShort(chan, this.frags); }, \
{ this.frags = ReadShort(); }) \
\
STATIC_INIT(ENTCS_PUBLICMASK)
{
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (public) { \
ENTCS_PUBLICMASK |= BIT(i); \
} \
WriteByte(chan, etof(player) - 1);
WriteShort(chan, sf);
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (sf & BIT(i)) { \
sv; \
} \
this.nextthink = time + 0.033333333333; // TODO: increase this to like 0.15 once the client can do smoothing
entity o = this.owner;
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (o.fld != this.fld) { \
- this.fld = o.fld; \
+ set(this.fld, o.fld); \
this.SendFlags |= BIT(i); \
} \
i += 1; \
e.has_sv_origin = false;
e.m_entcs_private = boolean(sf & BIT(0));
int i = 0;
- #define X(public, fld, sv, cl) { \
+ #define X(public, fld, set, sv, cl) { \
if (sf & BIT(i)) { \
cl; \
} \