#endif
void wordwrap_cb(string s, float l, void(string) callback)
- float GameCommand_Generic(string cmd);
- // returns TRUE if handled, FALSE otherwise
- // tokenizes its input!
-
+#ifndef SVQC
+string draw_currentSkin;
+string draw_UseSkinFor(string pic);
+#endif
+
// iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
// for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);