.float tag_networkviewloc;
# define MOVETYPE_NAME move_movetype
-
-# define GAMEOVER intermission
#else
# define TAG_ENTITY_NAME tag_entity
# define TAG_ENTITY_TYPE entity
# define TAG_VIEWLOC_TYPE entity
# define MOVETYPE_NAME movetype
-
-# define GAMEOVER gameover
#endif
// new fields
CSQCMODEL_PROPERTY(BIT(9), float, ReadChar, WriteChar, anim_upper_action) \
CSQCMODEL_PROPERTY(BIT(9), float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
CSQCMODEL_ENDIF \
- CSQCMODEL_IF(!GAMEOVER) \
- CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
- CSQCMODEL_ENDIF \
+ CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \
CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \
CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \