Send_CSQC_Centerprint_Generic(self, CPID_NIX_WPNCHANGE, strcat("^2Active weapon: ^3", W_Name(nix_weapon)), 0, 0);
weapon_action(nix_weapon, WR_RESETPLAYER);
+
// all weapons must be fully loaded when we spawn
entity e;
e = get_weaponinfo(nix_weapon);
if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
self.weapon_load[nix_weapon] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+
+ // nex too
+ if(autocvar_g_balance_nex_charge)
+ {
+ if(autocvar_g_balance_nex_secondary_chargepool)
+ self.nex_chargepool_ammo = 1;
+ self.nex_charge = autocvar_g_balance_nex_charge_start;
+ }
}
if(self.nix_lastinfotime != dt)
{