seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
-set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
+set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach"\r
set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
-set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
+set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
seta menu_volume 0.5\r
void Vore_PreyRelease(entity e, float pred_disconnect)\r
{\r
// if the keepdeadprey feature is on, don't spit a dead prey's carcass out\r
- if(e.deadflag != DEAD_NO && cvar("g_vore_keepdeadprey"))\r
+ if(e.deadflag != DEAD_NO && random() < cvar("g_vore_keepdeadprey"))\r
{\r
// if keepdeadprey is enabled and the predator disconnected, detach the dead prey\r
if(pred_disconnect)\r