const float STAT_HIT_TIME = 54;
const float STAT_TYPEHIT_TIME = 55;
const float STAT_LAYED_MINES = 56;
+const float STAT_HAGAR_LOAD = 57;
+const float STAT_HAGAR_MAXLOAD = 58;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
self.weapon = spectatee.weapon;
self.nex_charge = spectatee.nex_charge;
self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
+ self.hagar_load = spectatee.hagar_load;
+ self.hagar_maxload = spectatee.hagar_maxload;
self.minelayer_mines = spectatee.minelayer_mines;
self.punchangle = spectatee.punchangle;
self.view_ofs = spectatee.view_ofs;
.float nex_charge_rottime;
.float nex_chargepool_ammo;
+.float hagar_load;
+.float hagar_maxload;
+
float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
float serverflags;
addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
+ addstat(STAT_HAGAR_LOAD, AS_FLOAT, hagar_load);
+ addstat(STAT_HAGAR_MAXLOAD, AS_FLOAT, hagar_maxload);
+
if(g_ca || g_freezetag)
{
addstat(STAT_REDALIVE, AS_INT, redalive_stat);