entity e, wp_owner;
e = WaypointSprite_getviewentity(other);
wp_owner = self.owner;
-
+
// team waypoints
if(!ctf_IsDifferentTeam(wp_owner.flagcarried, wp_owner))
return FALSE;
ctf_stalemate = TRUE;
else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
{ ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
- else if(stale_flags < ctf_teams && stale_flags >= 1 && autocvar_g_ctf_stalemate_endcondition == 1)
+ else if(stale_flags < ctf_teams && autocvar_g_ctf_stalemate_endcondition == 1)
{ ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
// if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary