gametype ft
gametype ka
gametype kh
-gametype dom
\ No newline at end of file
+gametype dom
+gametype surv
gametype ka
gametype kh
gametype dom
+gametype surv
+
// optional: fog density red green blue alpha mindist maxdist
// optional: settemp_for_type (all|gametypename) cvarname value
// optional: clientsettemp_for_type (all|gametypename) cvarname value
gametype ca
gametype kh
gametype ft
+gametype surv
// optional: fog density red green blue alpha mindist maxdist
// optional: settemp_for_type (all|gametypename) cvarname value
// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z
// optional: hidden
-clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting
\ No newline at end of file
+clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting
gametype kh
gametype ft
gametype ka
-gametype tdm
\ No newline at end of file
+gametype tdm
+gametype surv
gametype ft
gametype kh
gametype ka
-
+gametype surv
clientsettemp_for_type all r_water 1
-clientsettemp_for_type all r_water_resolutionmultiplier 1
\ No newline at end of file
+clientsettemp_for_type all r_water_resolutionmultiplier 1
gametype ft
gametype ca
gametype tdm
+gametype surv
+
// optional: fog density red green blue alpha mindist maxdist
// optional: settemp_for_type (all|gametypename) cvarname value
// optional: clientsettemp_for_type (all|gametypename) cvarname value
// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z
-// optional: hidden
\ No newline at end of file
+// optional: hidden
gametype kh
gametype ft
gametype ka
+gametype surv
clientsettemp_for_type all r_water 1
-clientsettemp_for_type all r_water_resolutionmultiplier 1
\ No newline at end of file
+clientsettemp_for_type all r_water_resolutionmultiplier 1
gametype tdm
gametype lms
gametype dom
-gametype dm
\ No newline at end of file
+gametype dm
+gametype surv
gametype kh
gametype ft
gametype ka
+gametype surv
-clientsettemp_for_type all r_shadow_realtime_world 0 // Disabled, because the performance drops significantly
\ No newline at end of file
+clientsettemp_for_type all r_shadow_realtime_world 0 // Disabled, because the performance drops significantly
gametype dm
gametype lms
gametype ka
-clientsettemp_for_type all r_water 1
\ No newline at end of file
+gametype surv
+clientsettemp_for_type all r_water 1
gametype ka
gametype kh
gametype dom
+gametype surv
-//Great thanks to all developers of the game Xonotic. Also greetings to my friends, level designers, especially: kuniu, cityy, Maddin, sev, Fruitex, monad. For making the best maps ever created!
\ No newline at end of file
+//Great thanks to all developers of the game Xonotic. Also greetings to my friends, level designers, especially: kuniu, cityy, Maddin, sev, Fruitex, monad. For making the best maps ever created!
gametype ka
gametype ft
gametype kh
+gametype surv
-// Special thanks to: Maikmerten, matthiaskrgr, Samuncle, and the rest of the dev team for all their help and support.
\ No newline at end of file
+// Special thanks to: Maikmerten, matthiaskrgr, Samuncle, and the rest of the dev team for all their help and support.
gametype ca
gametype ft
gametype ka
+gametype surv
+
// optional: fog density red green blue alpha mindist maxdist
// optional: settemp_for_type (all|gametypename) cvarname value
// optional: clientsettemp_for_type (all|gametypename) cvarname value
// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z
// optional: hidden
-clientsettemp_for_type all r_water 1
\ No newline at end of file
+clientsettemp_for_type all r_water 1
gametype ka
gametype kh
gametype ft
+gametype surv
gametype ca
gametype ft
gametype ka
+gametype surv
-clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting
\ No newline at end of file
+clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting