// It is only intended to be used with 250 base force for devastator which matches Q3 if our
// target's damageforcescale is also 2
if(force)
+ if(q3compat & Q3COMPAT_DEFI)
if(autocvar_g_balance_damagepush_speedfactor == 0)
if(attacker.(weaponentity).m_weapon == WEP_DEVASTATOR)
if(autocvar_g_balance_devastator_force == 250)
if(targ.damageforcescale == 2)
- if(q3compat & Q3COMPAT_DEFI)
if((cvar_string("g_mod_physics") == "CPMA") || (cvar_string("g_mod_physics") == "XDF"))
{
force.x *= 1.2;