this.mdl = "";
- if ( !IS_DEAD(this.owner) && IS_PLAYER(this.owner) )
+ if ( !IS_DEAD(this.owner) && IS_PLAYER(this.owner) && !MUTATOR_CALLHOOK(ShowChatBubble, this.owner, this) )
{
if ( CS(this.owner).active_minigame && PHYS_INPUT_BUTTON_MINIGAME(this.owner) )
- this.mdl = "models/sprites/minigame_busy.iqm";
+ this.mdl = "models/misc/minigame_busy.spr";
else if (PHYS_INPUT_BUTTON_CHAT(this.owner))
this.mdl = "models/misc/chatbubble.spr";
}