WriteShort(MSG_ENTITY, cvar("g_healthsize_min"));\r
WriteShort(MSG_ENTITY, cvar("g_healthsize_max"));\r
\r
- WriteShort(MSG_ENTITY, cvar("g_power"));\r
- WriteShort(MSG_ENTITY, cvar("g_power_reboot"));\r
-\r
// tell the client if this server uses armor\r
float armor_max;\r
if(cvar("g_balance_armor_start") || (cvar("g_lms") && cvar("g_lms_start_armor")) /*|| (inWarmupStage && cvar("g_warmup_start_armor"))*/ || cvar("g_balance_armor_regen") || cvar("g_balance_armor_regenlinear"))\r
teamheal_max = cvar("g_balance_vore_teamheal_stable");\r
WriteCoord(MSG_ENTITY, teamheal_max);\r
\r
+ WriteShort(MSG_ENTITY, cvar("g_power"));\r
+ WriteShort(MSG_ENTITY, cvar("g_power_reboot"));\r
+\r
return TRUE;\r
}\r
\r