bool q3dfcompat = autocvar_sv_q3defragcompat && autocvar_sv_q3defragcompat_changehitbox; // NOTE: these hitboxes are off by 1 due to engine differences
STAT(PL_MIN, this) = (q3dfcompat) ? '-15 -15 -20' : autocvar_sv_player_mins;
STAT(PL_MAX, this) = (q3dfcompat) ? '15 15 36' : autocvar_sv_player_maxs;
- STAT(PL_VIEW_OFS, this) = (q3dfcompat) ? '0 0 26' : autocvar_sv_player_viewoffset;
+ STAT(PL_VIEW_OFS, this) = (q3dfcompat) ? '0 0 30' : autocvar_sv_player_viewoffset;
STAT(PL_CROUCH_MIN, this) = (q3dfcompat) ? '-15 -15 -20' : autocvar_sv_player_crouch_mins;
STAT(PL_CROUCH_MAX, this) = (q3dfcompat) ? '15 15 20' : autocvar_sv_player_crouch_maxs;
- STAT(PL_CROUCH_VIEW_OFS, this) = (q3dfcompat) ? '0 0 12' : autocvar_sv_player_crouch_viewoffset;
+ STAT(PL_CROUCH_VIEW_OFS, this) = (q3dfcompat) ? '0 0 16' : autocvar_sv_player_crouch_viewoffset;
// old stats
// fix some new settings